NoiseTexture2D/3D: Don't use a thread to regenerate when the build doesn't support threads
@@ -194,6 +194,9 @@ Ref<Image> NoiseTexture2D::_modulate_with_gradient(Ref<Image> p_image, Ref<Gradi
void NoiseTexture2D::_update_texture() {
bool use_thread = true;
+#ifndef THREADS_ENABLED
+ use_thread = false;
+#endif
if (first_time) {
use_thread = false;
first_time = false;
@@ -187,6 +187,9 @@ Ref<Image> NoiseTexture3D::_modulate_with_gradient(Ref<Image> p_image, Ref<Gradi
void NoiseTexture3D::_update_texture() {