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Simple to use compressor effect

Juan Linietsky 8 lat temu
rodzic
commit
4d944b4996

+ 188 - 0
servers/audio/effects/audio_effect_compressor.cpp

@@ -0,0 +1,188 @@
+#include "audio_effect_compressor.h"
+#include "servers/audio_server.h"
+
+void AudioEffectCompressorInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
+
+
+	float treshold = Math::db2linear(base->treshold);
+	float sample_rate=AudioServer::get_singleton()->get_mix_rate();
+
+	float ratatcoef = exp(-1 / (0.00001f * sample_rate));
+	float ratrelcoef = exp(-1 / (0.5f * sample_rate));
+	float attime = base->attack_us / 1000000.0;
+	float reltime = base->release_ms / 1000.0;
+	float atcoef = exp(-1 / (attime * sample_rate));
+	float relcoef = exp(-1 / (reltime * sample_rate));
+
+	float makeup = Math::db2linear(base->gain);
+
+	float mix = base->mix;
+	float gr_meter_decay = exp(1 / (1 * sample_rate));
+
+
+	for(int i=0;i<p_frame_count;i++) {
+
+		AudioFrame s = p_src_frames[i];
+		//convert to positive
+		s.l = Math::abs(s.l);
+		s.r = Math::abs(s.r);
+
+		float peak = MAX(s.l,s.r);
+
+		float overdb = 2.08136898f * Math::linear2db(peak/treshold);
+
+		if (overdb<0.0) //we only care about what goes over to compress
+			overdb=0.0;
+
+		if(overdb-rundb>5) // diffeence is too large
+			averatio = 4;
+
+		if(overdb > rundb) {
+			rundb = overdb + atcoef * (rundb - overdb);
+			runratio = averatio + ratatcoef * (runratio - averatio);
+		} else 	{
+			rundb = overdb + relcoef * (rundb - overdb);
+			runratio = averatio + ratrelcoef * (runratio - averatio);
+		}
+
+		overdb = rundb;
+		averatio = runratio;
+
+		float cratio;
+
+		if(false) { //rato all-in
+			cratio = 12 + averatio;
+		} else {
+			cratio = base->ratio;
+		}
+
+		float gr = -overdb * (cratio-1)/cratio;
+		float grv = Math::db2linear(gr);
+
+		runmax = maxover + relcoef * (runmax - maxover);  // highest peak for setting att/rel decays in reltime
+		maxover = runmax;
+
+		if (grv < gr_meter) {
+			gr_meter=grv;
+		} else {
+			gr_meter*=gr_meter_decay;
+			if(gr_meter>1)
+				gr_meter=1;
+		}
+
+
+		p_dst_frames[i] = p_src_frames[i] * grv * makeup * mix + p_src_frames[i] * (1.0-mix);
+
+	}
+
+}
+
+
+Ref<AudioEffectInstance> AudioEffectCompressor::instance() {
+	Ref<AudioEffectCompressorInstance> ins;
+	ins.instance();
+	ins->base=Ref<AudioEffectCompressor>(this);
+	ins->rundb=0;
+	ins->runratio=0;
+	ins->averatio=0;
+	ins->runmax=0;
+	ins->maxover=0;
+	ins->gr_meter=1.0;
+	return ins;
+}
+
+
+void AudioEffectCompressor::set_treshold(float p_treshold) {
+
+	treshold=p_treshold;
+}
+
+float AudioEffectCompressor::get_treshold() const {
+
+	return treshold;
+}
+
+void AudioEffectCompressor::set_ratio(float p_ratio) {
+
+	ratio=p_ratio;
+}
+float AudioEffectCompressor::get_ratio() const {
+
+	return ratio;
+}
+
+void AudioEffectCompressor::set_gain(float p_gain) {
+
+	gain=p_gain;
+}
+float AudioEffectCompressor::get_gain() const {
+
+	return gain;
+}
+
+void AudioEffectCompressor::set_attack_us(float p_attack_us) {
+
+	attack_us=p_attack_us;
+}
+float AudioEffectCompressor::get_attack_us() const {
+
+	return attack_us;
+}
+
+void AudioEffectCompressor::set_release_ms(float p_release_ms) {
+
+	release_ms=p_release_ms;
+}
+float AudioEffectCompressor::get_release_ms() const {
+
+	return release_ms;
+}
+
+void AudioEffectCompressor::set_mix(float p_mix) {
+
+	mix=p_mix;
+}
+float AudioEffectCompressor::get_mix() const {
+
+	return mix;
+}
+
+
+void AudioEffectCompressor::_bind_methods() {
+
+	ClassDB::bind_method(_MD("set_treshold","treshold"),&AudioEffectCompressor::set_treshold);
+	ClassDB::bind_method(_MD("get_treshold"),&AudioEffectCompressor::get_treshold);
+
+	ClassDB::bind_method(_MD("set_ratio","ratio"),&AudioEffectCompressor::set_ratio);
+	ClassDB::bind_method(_MD("get_ratio"),&AudioEffectCompressor::get_ratio);
+
+	ClassDB::bind_method(_MD("set_gain","gain"),&AudioEffectCompressor::set_gain);
+	ClassDB::bind_method(_MD("get_gain"),&AudioEffectCompressor::get_gain);
+
+	ClassDB::bind_method(_MD("set_attack_us","attack_us"),&AudioEffectCompressor::set_attack_us);
+	ClassDB::bind_method(_MD("get_attack_us"),&AudioEffectCompressor::get_attack_us);
+
+	ClassDB::bind_method(_MD("set_release_ms","release_ms"),&AudioEffectCompressor::set_release_ms);
+	ClassDB::bind_method(_MD("get_release_ms"),&AudioEffectCompressor::get_release_ms);
+
+	ClassDB::bind_method(_MD("set_mix","mix"),&AudioEffectCompressor::set_mix);
+	ClassDB::bind_method(_MD("get_mix"),&AudioEffectCompressor::get_mix);
+
+	ADD_PROPERTY(PropertyInfo(Variant::REAL,"treshold",PROPERTY_HINT_RANGE,"-60,0,0.1"),_SCS("set_treshold"),_SCS("get_treshold"));
+	ADD_PROPERTY(PropertyInfo(Variant::REAL,"ratio",PROPERTY_HINT_RANGE,"1,48,0.1"),_SCS("set_ratio"),_SCS("get_ratio"));
+	ADD_PROPERTY(PropertyInfo(Variant::REAL,"gain",PROPERTY_HINT_RANGE,"-20,20,0.1"),_SCS("set_gain"),_SCS("get_gain"));
+	ADD_PROPERTY(PropertyInfo(Variant::REAL,"attack_us",PROPERTY_HINT_RANGE,"20,2000,1"),_SCS("set_attack_us"),_SCS("get_attack_us"));
+	ADD_PROPERTY(PropertyInfo(Variant::REAL,"release_ms",PROPERTY_HINT_RANGE,"20,2000,1"),_SCS("set_release_ms"),_SCS("get_release_ms"));
+	ADD_PROPERTY(PropertyInfo(Variant::REAL,"mix",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_mix"),_SCS("get_mix"));
+
+}
+
+AudioEffectCompressor::AudioEffectCompressor()
+{
+	treshold=0;
+	ratio=4;
+	gain=0;
+	attack_us=20;
+	release_ms=250;
+	mix=1;
+}

+ 64 - 0
servers/audio/effects/audio_effect_compressor.h

@@ -0,0 +1,64 @@
+#ifndef AUDIOEFFECTCOMPRESSOR_H
+#define AUDIOEFFECTCOMPRESSOR_H
+
+
+#include "servers/audio/audio_effect.h"
+
+class AudioEffectCompressor;
+
+class AudioEffectCompressorInstance : public AudioEffectInstance {
+	GDCLASS(AudioEffectCompressorInstance,AudioEffectInstance)
+friend class AudioEffectCompressor;
+	Ref<AudioEffectCompressor> base;
+
+	float rundb,averatio,runratio,runmax,maxover,gr_meter;
+public:
+
+	virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);
+
+};
+
+
+class AudioEffectCompressor : public AudioEffect {
+	GDCLASS(AudioEffectCompressor,AudioEffect)
+
+friend class AudioEffectCompressorInstance;
+	float treshold;
+	float ratio;
+	float gain;
+	float attack_us;
+	float release_ms;
+	float mix;
+
+
+protected:
+
+	static void _bind_methods();
+public:
+
+
+	Ref<AudioEffectInstance> instance();
+
+
+	void set_treshold(float p_treshold);
+	float get_treshold() const;
+
+	void set_ratio(float p_ratio);
+	float get_ratio() const;
+
+	void set_gain(float p_gain);
+	float get_gain() const;
+
+	void set_attack_us(float p_attack_us);
+	float get_attack_us() const;
+
+	void set_release_ms(float p_release_ms);
+	float get_release_ms() const;
+
+	void set_mix(float p_mix);
+	float get_mix() const;
+
+	AudioEffectCompressor();
+};
+
+#endif // AUDIOEFFECTCOMPRESSOR_H

+ 2 - 0
servers/register_server_types.cpp

@@ -46,6 +46,7 @@
 #include "audio/effects/audio_effect_panner.h"
 #include "audio/effects/audio_effect_chorus.h"
 #include "audio/effects/audio_effect_delay.h"
+#include "audio/effects/audio_effect_compressor.h"
 
 static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsage>* r_usage) {
 
@@ -107,6 +108,7 @@ void register_server_types() {
 		ClassDB::register_class<AudioEffectPanner>();
 		ClassDB::register_class<AudioEffectChorus>();
 		ClassDB::register_class<AudioEffectDelay>();
+		ClassDB::register_class<AudioEffectCompressor>();
 	}