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Remove the `custom_defines` section from the editor

Fredia Huya-Kouadio 5 年之前
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4db8ade565
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      scene/resources/shader.cpp

+ 1 - 1
scene/resources/shader.cpp

@@ -178,7 +178,7 @@ void Shader::_bind_methods() {
 	//ClassDB::bind_method(D_METHOD("get_param_list"),&Shader::get_fragment_code);
 
 	ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_code", "get_code");
-	ADD_PROPERTY(PropertyInfo(Variant::STRING, "custom_defines", PROPERTY_HINT_MULTILINE_TEXT), "set_custom_defines", "get_custom_defines");
+	ADD_PROPERTY(PropertyInfo(Variant::STRING, "custom_defines", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_custom_defines", "get_custom_defines");
 
 	BIND_ENUM_CONSTANT(MODE_SPATIAL);
 	BIND_ENUM_CONSTANT(MODE_CANVAS_ITEM);