[NavigationAgent2D/3D]: target_reached signal is emitted before internal state is updated
@@ -478,8 +478,8 @@ void NavigationAgent2D::_request_repath() {
void NavigationAgent2D::_check_distance_to_target() {
if (!target_reached) {
if (distance_to_target() < target_desired_distance) {
- emit_signal(SNAME("target_reached"));
target_reached = true;
+ emit_signal(SNAME("target_reached"));
}
@@ -495,8 +495,8 @@ void NavigationAgent3D::_request_repath() {
void NavigationAgent3D::_check_distance_to_target() {