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Specify that get_floor_normal() does not return the surface normal

Also see godotengine/godot-proposals#8324
Gamepro5 1 年之前
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4e1305ee77
共有 1 個文件被更改,包括 2 次插入1 次删除
  1. 2 1
      doc/classes/CharacterBody3D.xml

+ 2 - 1
doc/classes/CharacterBody3D.xml

@@ -31,7 +31,8 @@
 		<method name="get_floor_normal" qualifiers="const">
 			<return type="Vector3" />
 			<description>
-				Returns the surface normal of the floor at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code].
+				Returns the collision normal of the floor at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code].
+				[b]Warning:[/b] The collision normal is not always the same as the surface normal.
 			</description>
 		</method>
 		<method name="get_last_motion" qualifiers="const">