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Merge pull request #90668 from timothyqiu/owner-id

Store `ObjectID` instead of pointer for KinematicCollision owner
Rémi Verschelde 1 year ago
parent
commit
4e1ed6bc23

+ 1 - 9
scene/2d/physics/character_body_2d.cpp

@@ -501,7 +501,7 @@ Ref<KinematicCollision2D> CharacterBody2D::_get_slide_collision(int p_bounce) {
 	// Create a new instance when the cached reference is invalid or still in use in script.
 	// Create a new instance when the cached reference is invalid or still in use in script.
 	if (slide_colliders[p_bounce].is_null() || slide_colliders[p_bounce]->get_reference_count() > 1) {
 	if (slide_colliders[p_bounce].is_null() || slide_colliders[p_bounce]->get_reference_count() > 1) {
 		slide_colliders.write[p_bounce].instantiate();
 		slide_colliders.write[p_bounce].instantiate();
-		slide_colliders.write[p_bounce]->owner = this;
+		slide_colliders.write[p_bounce]->owner_id = get_instance_id();
 	}
 	}
 
 
 	slide_colliders.write[p_bounce]->result = motion_results[p_bounce];
 	slide_colliders.write[p_bounce]->result = motion_results[p_bounce];
@@ -745,11 +745,3 @@ void CharacterBody2D::_bind_methods() {
 CharacterBody2D::CharacterBody2D() :
 CharacterBody2D::CharacterBody2D() :
 		PhysicsBody2D(PhysicsServer2D::BODY_MODE_KINEMATIC) {
 		PhysicsBody2D(PhysicsServer2D::BODY_MODE_KINEMATIC) {
 }
 }
-
-CharacterBody2D::~CharacterBody2D() {
-	for (int i = 0; i < slide_colliders.size(); i++) {
-		if (slide_colliders[i].is_valid()) {
-			slide_colliders.write[i]->owner = nullptr;
-		}
-	}
-}

+ 0 - 1
scene/2d/physics/character_body_2d.h

@@ -111,7 +111,6 @@ public:
 	PlatformOnLeave get_platform_on_leave() const;
 	PlatformOnLeave get_platform_on_leave() const;
 
 
 	CharacterBody2D();
 	CharacterBody2D();
-	~CharacterBody2D();
 
 
 private:
 private:
 	real_t margin = 0.08;
 	real_t margin = 0.08;

+ 1 - 0
scene/2d/physics/kinematic_collision_2d.cpp

@@ -59,6 +59,7 @@ real_t KinematicCollision2D::get_depth() const {
 }
 }
 
 
 Object *KinematicCollision2D::get_local_shape() const {
 Object *KinematicCollision2D::get_local_shape() const {
+	PhysicsBody2D *owner = Object::cast_to<PhysicsBody2D>(ObjectDB::get_instance(owner_id));
 	if (!owner) {
 	if (!owner) {
 		return nullptr;
 		return nullptr;
 	}
 	}

+ 1 - 1
scene/2d/physics/kinematic_collision_2d.h

@@ -40,7 +40,7 @@ class PhysicsBody2D;
 class KinematicCollision2D : public RefCounted {
 class KinematicCollision2D : public RefCounted {
 	GDCLASS(KinematicCollision2D, RefCounted);
 	GDCLASS(KinematicCollision2D, RefCounted);
 
 
-	PhysicsBody2D *owner = nullptr;
+	ObjectID owner_id;
 	friend class PhysicsBody2D;
 	friend class PhysicsBody2D;
 	friend class CharacterBody2D;
 	friend class CharacterBody2D;
 	PhysicsServer2D::MotionResult result;
 	PhysicsServer2D::MotionResult result;

+ 1 - 9
scene/2d/physics/physics_body_2d.cpp

@@ -30,8 +30,6 @@
 
 
 #include "physics_body_2d.h"
 #include "physics_body_2d.h"
 
 
-#include "scene/scene_string_names.h"
-
 void PhysicsBody2D::_bind_methods() {
 void PhysicsBody2D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("move_and_collide", "motion", "test_only", "safe_margin", "recovery_as_collision"), &PhysicsBody2D::_move, DEFVAL(false), DEFVAL(0.08), DEFVAL(false));
 	ClassDB::bind_method(D_METHOD("move_and_collide", "motion", "test_only", "safe_margin", "recovery_as_collision"), &PhysicsBody2D::_move, DEFVAL(false), DEFVAL(0.08), DEFVAL(false));
 	ClassDB::bind_method(D_METHOD("test_move", "from", "motion", "collision", "safe_margin", "recovery_as_collision"), &PhysicsBody2D::test_move, DEFVAL(Variant()), DEFVAL(0.08), DEFVAL(false));
 	ClassDB::bind_method(D_METHOD("test_move", "from", "motion", "collision", "safe_margin", "recovery_as_collision"), &PhysicsBody2D::test_move, DEFVAL(Variant()), DEFVAL(0.08), DEFVAL(false));
@@ -48,12 +46,6 @@ PhysicsBody2D::PhysicsBody2D(PhysicsServer2D::BodyMode p_mode) :
 	set_pickable(false);
 	set_pickable(false);
 }
 }
 
 
-PhysicsBody2D::~PhysicsBody2D() {
-	if (motion_cache.is_valid()) {
-		motion_cache->owner = nullptr;
-	}
-}
-
 Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_motion, bool p_test_only, real_t p_margin, bool p_recovery_as_collision) {
 Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_motion, bool p_test_only, real_t p_margin, bool p_recovery_as_collision) {
 	PhysicsServer2D::MotionParameters parameters(get_global_transform(), p_motion, p_margin);
 	PhysicsServer2D::MotionParameters parameters(get_global_transform(), p_motion, p_margin);
 	parameters.recovery_as_collision = p_recovery_as_collision;
 	parameters.recovery_as_collision = p_recovery_as_collision;
@@ -64,7 +56,7 @@ Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_motion, bool p_t
 		// Create a new instance when the cached reference is invalid or still in use in script.
 		// Create a new instance when the cached reference is invalid or still in use in script.
 		if (motion_cache.is_null() || motion_cache->get_reference_count() > 1) {
 		if (motion_cache.is_null() || motion_cache->get_reference_count() > 1) {
 			motion_cache.instantiate();
 			motion_cache.instantiate();
-			motion_cache->owner = this;
+			motion_cache->owner_id = get_instance_id();
 		}
 		}
 
 
 		motion_cache->result = result;
 		motion_cache->result = result;

+ 0 - 2
scene/2d/physics/physics_body_2d.h

@@ -56,8 +56,6 @@ public:
 	TypedArray<PhysicsBody2D> get_collision_exceptions();
 	TypedArray<PhysicsBody2D> get_collision_exceptions();
 	void add_collision_exception_with(Node *p_node); //must be physicsbody
 	void add_collision_exception_with(Node *p_node); //must be physicsbody
 	void remove_collision_exception_with(Node *p_node);
 	void remove_collision_exception_with(Node *p_node);
-
-	virtual ~PhysicsBody2D();
 };
 };
 
 
 #endif // PHYSICS_BODY_2D_H
 #endif // PHYSICS_BODY_2D_H

+ 1 - 9
scene/3d/physics/character_body_3d.cpp

@@ -704,7 +704,7 @@ Ref<KinematicCollision3D> CharacterBody3D::_get_slide_collision(int p_bounce) {
 	// Create a new instance when the cached reference is invalid or still in use in script.
 	// Create a new instance when the cached reference is invalid or still in use in script.
 	if (slide_colliders[p_bounce].is_null() || slide_colliders[p_bounce]->get_reference_count() > 1) {
 	if (slide_colliders[p_bounce].is_null() || slide_colliders[p_bounce]->get_reference_count() > 1) {
 		slide_colliders.write[p_bounce].instantiate();
 		slide_colliders.write[p_bounce].instantiate();
-		slide_colliders.write[p_bounce]->owner = this;
+		slide_colliders.write[p_bounce]->owner_id = get_instance_id();
 	}
 	}
 
 
 	slide_colliders.write[p_bounce]->result = motion_results[p_bounce];
 	slide_colliders.write[p_bounce]->result = motion_results[p_bounce];
@@ -936,11 +936,3 @@ void CharacterBody3D::_validate_property(PropertyInfo &p_property) const {
 CharacterBody3D::CharacterBody3D() :
 CharacterBody3D::CharacterBody3D() :
 		PhysicsBody3D(PhysicsServer3D::BODY_MODE_KINEMATIC) {
 		PhysicsBody3D(PhysicsServer3D::BODY_MODE_KINEMATIC) {
 }
 }
-
-CharacterBody3D::~CharacterBody3D() {
-	for (int i = 0; i < slide_colliders.size(); i++) {
-		if (slide_colliders[i].is_valid()) {
-			slide_colliders.write[i]->owner = nullptr;
-		}
-	}
-}

+ 0 - 1
scene/3d/physics/character_body_3d.h

@@ -113,7 +113,6 @@ public:
 	PlatformOnLeave get_platform_on_leave() const;
 	PlatformOnLeave get_platform_on_leave() const;
 
 
 	CharacterBody3D();
 	CharacterBody3D();
-	~CharacterBody3D();
 
 
 private:
 private:
 	real_t margin = 0.001;
 	real_t margin = 0.001;

+ 1 - 0
scene/3d/physics/kinematic_collision_3d.cpp

@@ -67,6 +67,7 @@ real_t KinematicCollision3D::get_angle(int p_collision_index, const Vector3 &p_u
 
 
 Object *KinematicCollision3D::get_local_shape(int p_collision_index) const {
 Object *KinematicCollision3D::get_local_shape(int p_collision_index) const {
 	ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, nullptr);
 	ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, nullptr);
+	PhysicsBody3D *owner = Object::cast_to<PhysicsBody3D>(ObjectDB::get_instance(owner_id));
 	if (!owner) {
 	if (!owner) {
 		return nullptr;
 		return nullptr;
 	}
 	}

+ 1 - 1
scene/3d/physics/kinematic_collision_3d.h

@@ -40,7 +40,7 @@ class PhysicsBody3D;
 class KinematicCollision3D : public RefCounted {
 class KinematicCollision3D : public RefCounted {
 	GDCLASS(KinematicCollision3D, RefCounted);
 	GDCLASS(KinematicCollision3D, RefCounted);
 
 
-	PhysicsBody3D *owner = nullptr;
+	ObjectID owner_id;
 	friend class PhysicsBody3D;
 	friend class PhysicsBody3D;
 	friend class CharacterBody3D;
 	friend class CharacterBody3D;
 	PhysicsServer3D::MotionResult result;
 	PhysicsServer3D::MotionResult result;

+ 1 - 9
scene/3d/physics/physics_body_3d.cpp

@@ -30,8 +30,6 @@
 
 
 #include "physics_body_3d.h"
 #include "physics_body_3d.h"
 
 
-#include "scene/scene_string_names.h"
-
 void PhysicsBody3D::_bind_methods() {
 void PhysicsBody3D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("move_and_collide", "motion", "test_only", "safe_margin", "recovery_as_collision", "max_collisions"), &PhysicsBody3D::_move, DEFVAL(false), DEFVAL(0.001), DEFVAL(false), DEFVAL(1));
 	ClassDB::bind_method(D_METHOD("move_and_collide", "motion", "test_only", "safe_margin", "recovery_as_collision", "max_collisions"), &PhysicsBody3D::_move, DEFVAL(false), DEFVAL(0.001), DEFVAL(false), DEFVAL(1));
 	ClassDB::bind_method(D_METHOD("test_move", "from", "motion", "collision", "safe_margin", "recovery_as_collision", "max_collisions"), &PhysicsBody3D::test_move, DEFVAL(Variant()), DEFVAL(0.001), DEFVAL(false), DEFVAL(1));
 	ClassDB::bind_method(D_METHOD("test_move", "from", "motion", "collision", "safe_margin", "recovery_as_collision", "max_collisions"), &PhysicsBody3D::test_move, DEFVAL(Variant()), DEFVAL(0.001), DEFVAL(false), DEFVAL(1));
@@ -58,12 +56,6 @@ PhysicsBody3D::PhysicsBody3D(PhysicsServer3D::BodyMode p_mode) :
 	set_body_mode(p_mode);
 	set_body_mode(p_mode);
 }
 }
 
 
-PhysicsBody3D::~PhysicsBody3D() {
-	if (motion_cache.is_valid()) {
-		motion_cache->owner = nullptr;
-	}
-}
-
 TypedArray<PhysicsBody3D> PhysicsBody3D::get_collision_exceptions() {
 TypedArray<PhysicsBody3D> PhysicsBody3D::get_collision_exceptions() {
 	List<RID> exceptions;
 	List<RID> exceptions;
 	PhysicsServer3D::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions);
 	PhysicsServer3D::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions);
@@ -102,7 +94,7 @@ Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_motion, bool p_t
 		// Create a new instance when the cached reference is invalid or still in use in script.
 		// Create a new instance when the cached reference is invalid or still in use in script.
 		if (motion_cache.is_null() || motion_cache->get_reference_count() > 1) {
 		if (motion_cache.is_null() || motion_cache->get_reference_count() > 1) {
 			motion_cache.instantiate();
 			motion_cache.instantiate();
-			motion_cache->owner = this;
+			motion_cache->owner_id = get_instance_id();
 		}
 		}
 
 
 		motion_cache->result = result;
 		motion_cache->result = result;

+ 0 - 2
scene/3d/physics/physics_body_3d.h

@@ -65,8 +65,6 @@ public:
 	TypedArray<PhysicsBody3D> get_collision_exceptions();
 	TypedArray<PhysicsBody3D> get_collision_exceptions();
 	void add_collision_exception_with(Node *p_node); //must be physicsbody
 	void add_collision_exception_with(Node *p_node); //must be physicsbody
 	void remove_collision_exception_with(Node *p_node);
 	void remove_collision_exception_with(Node *p_node);
-
-	virtual ~PhysicsBody3D();
 };
 };
 
 
 #endif // PHYSICS_BODY_3D_H
 #endif // PHYSICS_BODY_3D_H