|
@@ -288,6 +288,17 @@ void VisualServerViewport::draw_viewports() {
|
|
|
|
|
|
ERR_CONTINUE(!vp->render_target.is_valid());
|
|
|
|
|
|
+ if (vp->use_arvr) {
|
|
|
+ // In ARVR mode it is our interface that controls our size
|
|
|
+ if (arvr_interface.is_valid()) {
|
|
|
+ // override our size, make sure it matches our required size
|
|
|
+ vp->size = arvr_interface->get_render_targetsize();
|
|
|
+ } else {
|
|
|
+ // reset this, we can't render the output without a valid interface (this will likely be so when we're in the editor)
|
|
|
+ vp->size = Vector2(0, 0);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
bool visible = vp->viewport_to_screen_rect != Rect2() || vp->update_mode == VS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode == VS::VIEWPORT_UPDATE_ONCE || (vp->update_mode == VS::VIEWPORT_UPDATE_WHEN_VISIBLE && VSG::storage->render_target_was_used(vp->render_target));
|
|
|
visible = visible && vp->size.x > 1 && vp->size.y > 1;
|
|
|
|
|
@@ -298,8 +309,6 @@ void VisualServerViewport::draw_viewports() {
|
|
|
VSG::storage->render_target_clear_used(vp->render_target);
|
|
|
|
|
|
if (vp->use_arvr && arvr_interface.is_valid()) {
|
|
|
- // override our size, make sure it matches our required size
|
|
|
- vp->size = arvr_interface->get_render_targetsize();
|
|
|
VSG::storage->render_target_set_size(vp->render_target, vp->size.x, vp->size.y);
|
|
|
|
|
|
// render mono or left eye first
|