Fixed issue with godot's changes to polypartition third-party code
@@ -101,7 +101,7 @@ index 3a8a6efa83..8c5409bf24 100644
pointvisible = true;
- for (iter2 = polys.begin(); iter2 != polys.end(); iter2++) {
- if (iter2->IsHole()) {
-+ for (iter2 = polys.front(); iter2; iter2->next()) {
++ for (iter2 = polys.front(); iter2; iter2 = iter2->next()) {
+ if (iter2->get().IsHole()) {
continue;
}
@@ -262,7 +262,7 @@ int TPPLPartition::RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys) {
- for (iter2 = polys.front(); iter2; iter2->next()) {
+ for (iter2 = polys.front(); iter2; iter2 = iter2->next()) {
if (iter2->get().IsHole()) {