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ParticlesMaterial: Simplify PARAM_SCALE texture validation

Using the same helper method as other param textures.
Rémi Verschelde 7 years ago
parent
commit
4e5ef43dbb
1 changed files with 1 additions and 6 deletions
  1. 1 6
      scene/resources/particles_material.cpp

+ 1 - 6
scene/resources/particles_material.cpp

@@ -797,12 +797,7 @@ void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture>
 		} break;
 		case PARAM_SCALE: {
 			VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_texture, p_texture);
-
-			Ref<CurveTexture> curve_tex = p_texture;
-			if (curve_tex.is_valid()) {
-				curve_tex->ensure_default_setup();
-			}
-
+			_adjust_curve_range(p_texture, 0, 1);
 		} break;
 		case PARAM_HUE_VARIATION: {
 			VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_texture, p_texture);