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Could not use pre multiply alpha for material in editor

- 3 was hard coded, I just changed to 4. Unfortunately this will break every time
  a blend mode is added
Kyle Luce 9 年之前
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4e69bc3bff
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      scene/resources/material.cpp

+ 1 - 1
scene/resources/material.cpp

@@ -68,7 +68,7 @@ void Material::set_flag(Flag p_flag,bool p_enabled) {
 
 void Material::set_blend_mode(BlendMode p_blend_mode) {
 
-	ERR_FAIL_INDEX(p_blend_mode,3);
+	ERR_FAIL_INDEX(p_blend_mode,4);
 	blend_mode=p_blend_mode;
 	VisualServer::get_singleton()->material_set_blend_mode(material,(VS::MaterialBlendMode)p_blend_mode);
 	_change_notify();