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Make the GridMap editor cursor translucent

This makes it possible to distinguish GridMap tiles that haven't been
placed yet from those that are already in place.
Hugo Locurcio 9 miesięcy temu
rodzic
commit
4e888f9987

+ 4 - 0
modules/gridmap/editor/grid_map_editor_plugin.cpp

@@ -1286,6 +1286,10 @@ void GridMapEditor::_update_cursor_instance() {
 		cursor_outer_mat->set_albedo(Color(pick_color, 0.8));
 		cursor_instance = RenderingServer::get_singleton()->instance_create2(cursor_mesh, get_tree()->get_root()->get_world_3d()->get_scenario());
 	}
+
+	// Make the cursor translucent so that it can be distinguished from already-placed tiles.
+	RenderingServer::get_singleton()->instance_geometry_set_transparency(cursor_instance, 0.5);
+
 	_update_cursor_transform();
 }