use clear_overlaps() instead of clearing overlappingObjects directly
@@ -174,7 +174,7 @@ void AreaBullet::do_reload_body() {
void AreaBullet::set_space(SpaceBullet *p_space) {
// Clear the old space if there is one
if (space) {
- overlappingObjects.clear();
+ clear_overlaps(false);
isScratched = false;
// Remove this object form the physics world