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@@ -12,7 +12,7 @@ namespace Godot
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{
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private static int GetSliceCount(this string instance, string splitter)
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{
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- if (instance.Empty() || splitter.Empty())
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+ if (string.IsNullOrEmpty(instance) || string.IsNullOrEmpty(splitter))
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return 0;
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int pos = 0;
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@@ -29,7 +29,7 @@ namespace Godot
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private static string GetSliceCharacter(this string instance, char splitter, int slice)
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{
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- if (!instance.Empty() && slice >= 0)
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+ if (!string.IsNullOrEmpty(instance) && slice >= 0)
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{
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int i = 0;
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int prev = 0;
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@@ -237,10 +237,10 @@ namespace Godot
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// </summary>
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public static int CompareTo(this string instance, string to, bool caseSensitive = true)
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{
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- if (instance.Empty())
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- return to.Empty() ? 0 : -1;
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+ if (string.IsNullOrEmpty(instance))
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+ return string.IsNullOrEmpty(to) ? 0 : -1;
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- if (to.Empty())
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+ if (string.IsNullOrEmpty(to))
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return 1;
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int instanceIndex = 0;
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@@ -286,14 +286,6 @@ namespace Godot
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}
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}
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- // <summary>
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- // Return true if the string is empty.
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- // </summary>
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- public static bool Empty(this string instance)
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- {
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- return string.IsNullOrEmpty(instance);
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- }
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-
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// <summary>
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// Return true if the strings ends with the given string.
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// </summary>
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