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@@ -37,28 +37,33 @@
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class RandomPCG {
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pcg32_random_t pcg;
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+ uint64_t current_seed = DEFAULT_SEED; // seed with this to get the same state
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public:
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static const uint64_t DEFAULT_SEED = 12047754176567800795U;
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static const uint64_t DEFAULT_INC = PCG_DEFAULT_INC_64;
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static const uint64_t RANDOM_MAX = 0xFFFFFFFF;
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- RandomPCG(uint64_t seed = DEFAULT_SEED, uint64_t inc = PCG_DEFAULT_INC_64);
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+ RandomPCG(uint64_t p_seed = DEFAULT_SEED, uint64_t p_inc = PCG_DEFAULT_INC_64);
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- _FORCE_INLINE_ void seed(uint64_t seed) {
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- pcg.state = seed;
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+ _FORCE_INLINE_ void seed(uint64_t p_seed) {
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+ current_seed = p_seed;
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+ pcg.state = p_seed;
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pcg32_random_r(&pcg); // Force changing internal state to avoid initial 0
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}
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- _FORCE_INLINE_ uint64_t get_seed() { return pcg.state; }
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+ _FORCE_INLINE_ uint64_t get_seed() { return current_seed; }
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void randomize();
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- _FORCE_INLINE_ uint32_t rand() { return pcg32_random_r(&pcg); }
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+ _FORCE_INLINE_ uint32_t rand() {
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+ current_seed = pcg.state;
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+ return pcg32_random_r(&pcg);
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+ }
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_FORCE_INLINE_ double randd() { return (double)rand() / (double)RANDOM_MAX; }
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_FORCE_INLINE_ float randf() { return (float)rand() / (float)RANDOM_MAX; }
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- double random(double from, double to);
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- float random(float from, float to);
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- real_t random(int from, int to) { return (real_t)random((real_t)from, (real_t)to); }
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+ double random(double p_from, double p_to);
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+ float random(float p_from, float p_to);
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+ real_t random(int p_from, int p_to) { return (real_t)random((real_t)p_from, (real_t)p_to); }
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};
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#endif // RANDOM_PCG_H
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