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Merge pull request #96909 from aXu-AP/script-list-default-width

Make script list default wider, minimum narrower
Rémi Verschelde 1 年之前
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4ee5630a4b
共有 2 个文件被更改,包括 4 次插入3 次删除
  1. 2 2
      editor/plugins/script_editor_plugin.cpp
  2. 2 1
      editor/plugins/shader_editor_plugin.cpp

+ 2 - 2
editor/plugins/script_editor_plugin.cpp

@@ -4109,9 +4109,9 @@ ScriptEditor::ScriptEditor(WindowWrapper *p_wrapper) {
 	script_list = memnew(ItemList);
 	script_list->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
 	scripts_vbox->add_child(script_list);
-	script_list->set_custom_minimum_size(Size2(150, 60) * EDSCALE); //need to give a bit of limit to avoid it from disappearing
+	script_list->set_custom_minimum_size(Size2(100, 60) * EDSCALE); //need to give a bit of limit to avoid it from disappearing
 	script_list->set_v_size_flags(SIZE_EXPAND_FILL);
-	script_split->set_split_offset(70 * EDSCALE);
+	script_split->set_split_offset(200 * EDSCALE);
 	_sort_list_on_update = true;
 	script_list->connect("item_clicked", callable_mp(this, &ScriptEditor::_script_list_clicked), CONNECT_DEFERRED);
 	script_list->set_allow_rmb_select(true);

+ 2 - 1
editor/plugins/shader_editor_plugin.cpp

@@ -773,6 +773,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
 	window_wrapper->set_margins_enabled(true);
 
 	main_split = memnew(HSplitContainer);
+	main_split->set_split_offset(200 * EDSCALE);
 	Ref<Shortcut> make_floating_shortcut = ED_SHORTCUT_AND_COMMAND("shader_editor/make_floating", TTR("Make Floating"));
 	window_wrapper->set_wrapped_control(main_split, make_floating_shortcut);
 
@@ -818,7 +819,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
 	SET_DRAG_FORWARDING_GCD(shader_list, ShaderEditorPlugin);
 
 	main_split->add_child(left_panel);
-	left_panel->set_custom_minimum_size(Size2(200, 300) * EDSCALE);
+	left_panel->set_custom_minimum_size(Size2(100, 300) * EDSCALE);
 
 	shader_tabs = memnew(TabContainer);
 	shader_tabs->set_tabs_visible(false);