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Merge pull request #42592 from madmiraal/fix-42567

Initialise Bullet RigidBody friction to the expected value of 1.0
Rémi Verschelde 5 years ago
parent
commit
4efcb4c442
1 changed files with 1 additions and 0 deletions
  1. 1 0
      modules/bullet/rigid_body_bullet.cpp

+ 1 - 0
modules/bullet/rigid_body_bullet.cpp

@@ -264,6 +264,7 @@ RigidBodyBullet::RigidBodyBullet() :
 	btRigidBody::btRigidBodyConstructionInfo cInfo(mass, godotMotionState, nullptr, localInertia);
 	btRigidBody::btRigidBodyConstructionInfo cInfo(mass, godotMotionState, nullptr, localInertia);
 
 
 	btBody = bulletnew(btRigidBody(cInfo));
 	btBody = bulletnew(btRigidBody(cInfo));
+	btBody->setFriction(1.0);
 	reload_shapes();
 	reload_shapes();
 	setupBulletCollisionObject(btBody);
 	setupBulletCollisionObject(btBody);