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Specify how CanvasTexture does not work in 3D

(cherry picked from commit 52d062560b11bf3e3ddda5d5f2d24ec9b9b9cfdd)
Micky 1 rok temu
rodzic
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4f60f850f7
1 zmienionych plików z 1 dodań i 1 usunięć
  1. 1 1
      doc/classes/CanvasTexture.xml

+ 1 - 1
doc/classes/CanvasTexture.xml

@@ -5,7 +5,7 @@
 	</brief_description>
 	<description>
 		[CanvasTexture] is an alternative to [ImageTexture] for 2D rendering. It allows using normal maps and specular maps in any node that inherits from [CanvasItem]. [CanvasTexture] also allows overriding the texture's filter and repeat mode independently of the node's properties (or the project settings).
-		[b]Note:[/b] [CanvasTexture] cannot be used in 3D rendering. For physically-based materials in 3D, use [BaseMaterial3D] instead.
+		[b]Note:[/b] [CanvasTexture] cannot be used in 3D. It will not display correctly when applied to any [VisualInstance3D], such as [Sprite3D] or [Decal]. For physically-based materials in 3D, use [BaseMaterial3D] instead.
 	</description>
 	<tutorials>
 		<link title="2D Lights and Shadows">$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html</link>