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@@ -17,8 +17,10 @@
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[/codeblock]
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The [code]in[/code] operator will evaluate to [code]true[/code] as long as the key exists, even if the value is [code]null[/code].
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Objects also receive notifications. Notifications are a simple way to notify the object about different events, so they can all be handled together. See [method _notification].
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+ [b]Note:[/b] Unlike references to a [Reference], references to an Object stored in a variable can become invalid without warning. Therefore, it's recommended to use [Reference] for data classes instead of [Object].
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</description>
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<tutorials>
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+ <link title="When and how to avoid using nodes for everything">https://docs.godotengine.org/en/latest/getting_started/workflow/best_practices/node_alternatives.html</link>
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</tutorials>
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<methods>
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<method name="_get" qualifiers="virtual">
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@@ -518,7 +520,7 @@
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One-shot connections disconnect themselves after emission.
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</constant>
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<constant name="CONNECT_REFERENCE_COUNTED" value="8" enum="ConnectFlags">
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- Connect a signal as reference counted. This means that a given signal can be connected several times to the same target, and will only be fully disconnected once no references are left.
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+ Connect a signal as reference-counted. This means that a given signal can be connected several times to the same target, and will only be fully disconnected once no references are left.
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</constant>
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</constants>
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</class>
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