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Merge pull request #90246 from rburing/fti_2d_per_node

Fix per-node physics interpolation setting
Rémi Verschelde 1 year ago
parent
commit
4ff5731705
1 changed files with 2 additions and 2 deletions
  1. 2 2
      scene/main/node.cpp

+ 2 - 2
scene/main/node.cpp

@@ -3780,7 +3780,7 @@ void Node::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "process_thread_messages", PROPERTY_HINT_FLAGS, "Process,Physics Process"), "set_process_thread_messages", "get_process_thread_messages");
 
 	ADD_GROUP("Physics Interpolation", "physics_interpolation_");
-	ADD_PROPERTY(PropertyInfo(Variant::INT, "physics_interpolation_mode", PROPERTY_HINT_ENUM, "Inherit,Off,On"), "set_physics_interpolation_mode", "get_physics_interpolation_mode");
+	ADD_PROPERTY(PropertyInfo(Variant::INT, "physics_interpolation_mode", PROPERTY_HINT_ENUM, "Inherit,On,Off"), "set_physics_interpolation_mode", "get_physics_interpolation_mode");
 
 	ADD_GROUP("Auto Translate", "auto_translate_");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "auto_translate_mode", PROPERTY_HINT_ENUM, "Inherit,Always,Disabled"), "set_auto_translate_mode", "get_auto_translate_mode");
@@ -3833,7 +3833,7 @@ Node::Node() {
 	data.unhandled_input = false;
 	data.unhandled_key_input = false;
 
-	data.physics_interpolated = false;
+	data.physics_interpolated = true;
 
 	data.parent_owned = false;
 	data.in_constructor = true;