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Fix GPU particles transform feedback for WebGL 2

(cherry picked from commit 2c60c29340955d3e68812ed3a84bf9e3104acc7d)
Brian Semrau 3 lat temu
rodzic
commit
50178ea5c3
1 zmienionych plików z 1 dodań i 0 usunięć
  1. 1 0
      drivers/gles3/rasterizer_storage_gles3.cpp

+ 1 - 0
drivers/gles3/rasterizer_storage_gles3.cpp

@@ -6442,6 +6442,7 @@ void RasterizerStorageGLES3::_particles_process(Particles *p_particles, float p_
 
 
 	glBindVertexArray(p_particles->particle_vaos[0]);
 	glBindVertexArray(p_particles->particle_vaos[0]);
 
 
+	glBindBuffer(GL_ARRAY_BUFFER, 0); // ensure this is unbound per WebGL2 spec
 	glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, p_particles->particle_buffers[1]);
 	glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, p_particles->particle_buffers[1]);
 
 
 	//		GLint size = 0;
 	//		GLint size = 0;