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i18n: Sync classref translations with current 3.x codebase

(cherry picked from commit defb8011200f3ff908dd432cdbc095e4665677ef)
Rémi Verschelde 3 anni fa
parent
commit
50225a0f32
44 ha cambiato i file con 18899 aggiunte e 3497 eliminazioni
  1. 3 3
      doc/classes/CharacterBody2D.xml
  2. 2 2
      doc/classes/CharacterBody3D.xml
  3. 5 5
      doc/classes/MultiplayerReplicator.xml
  4. 1 1
      doc/classes/TabBar.xml
  5. 1 1
      doc/classes/Vector2.xml
  6. 490 83
      doc/translations/ar.po
  7. 488 82
      doc/translations/ca.po
  8. 487 82
      doc/translations/classes.pot
  9. 472 95
      doc/translations/cs.po
  10. 475 105
      doc/translations/de.po
  11. 490 83
      doc/translations/el.po
  12. 499 122
      doc/translations/es.po
  13. 466 92
      doc/translations/fa.po
  14. 492 84
      doc/translations/fi.po
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      doc/translations/fr.po
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      doc/translations/gl.po
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      doc/translations/hi.po
  19. 488 82
      doc/translations/hu.po
  20. 488 82
      doc/translations/id.po
  21. 488 82
      doc/translations/is.po
  22. 476 99
      doc/translations/it.po
  23. 480 107
      doc/translations/ja.po
  24. 490 83
      doc/translations/ko.po
  25. 488 82
      doc/translations/lv.po
  26. 487 82
      doc/translations/mr.po
  27. 487 82
      doc/translations/nb.po
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      doc/translations/ne.po
  29. 488 82
      doc/translations/nl.po
  30. 473 92
      doc/translations/pl.po
  31. 483 101
      doc/translations/pt.po
  32. 482 104
      doc/translations/pt_BR.po
  33. 492 83
      doc/translations/ro.po
  34. 481 102
      doc/translations/ru.po
  35. 487 82
      doc/translations/sk.po
  36. 488 82
      doc/translations/sr_Cyrl.po
  37. 488 82
      doc/translations/sv.po
  38. 488 82
      doc/translations/th.po
  39. 488 82
      doc/translations/tl.po
  40. 473 90
      doc/translations/tr.po
  41. 492 84
      doc/translations/uk.po
  42. 494 84
      doc/translations/vi.po
  43. 426 114
      doc/translations/zh_CN.po
  44. 492 84
      doc/translations/zh_TW.po

+ 3 - 3
doc/classes/CharacterBody2D.xml

@@ -135,7 +135,7 @@
 				This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.
 				Modifies [member motion_velocity] if a slide collision occurred. To get the latest collision call [method get_last_slide_collision], for detailed information about collisions that occurred, use [method get_slide_collision].
 				When the body touches a moving platform, the platform's velocity is automatically added to the body motion. If a collision occurs due to the platform's motion, it will always be first in the slide collisions.
-				The general behaviour and available properties change according to the [member motion_mode].
+				The general behavior and available properties change according to the [member motion_mode].
 				Returns [code]true[/code] if the body collided, otherwise, returns [code]false[/code].
 			</description>
 		</method>
@@ -172,13 +172,13 @@
 			Maximum number of times the body can change direction before it stops when calling [method move_and_slide].
 		</member>
 		<member name="motion_mode" type="int" setter="set_motion_mode" getter="get_motion_mode" enum="CharacterBody2D.MotionMode" default="0">
-			Sets the motion mode which defines the behaviour of [method move_and_slide]. See [enum MotionMode] constants for available modes.
+			Sets the motion mode which defines the behavior of [method move_and_slide]. See [enum MotionMode] constants for available modes.
 		</member>
 		<member name="motion_velocity" type="Vector2" setter="set_motion_velocity" getter="get_motion_velocity" default="Vector2(0, 0)">
 			Current velocity vector in pixels per second, used and modified during calls to [method move_and_slide].
 		</member>
 		<member name="moving_platform_apply_velocity_on_leave" type="int" setter="set_moving_platform_apply_velocity_on_leave" getter="get_moving_platform_apply_velocity_on_leave" enum="CharacterBody2D.MovingPlatformApplyVelocityOnLeave" default="0">
-			Sets the behaviour to apply when you leave a moving platform. By default, to be physically accurate, when you leave the last platform velocity is applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for available behaviour.
+			Sets the behavior to apply when you leave a moving platform. By default, to be physically accurate, when you leave the last platform velocity is applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for available behavior.
 		</member>
 		<member name="moving_platform_floor_layers" type="int" setter="set_moving_platform_floor_layers" getter="get_moving_platform_floor_layers" default="4294967295">
 			Collision layers that will be included for detecting floor bodies that will act as moving platforms to be followed by the [CharacterBody2D]. By default, all floor bodies are detected and propagate their velocity.

+ 2 - 2
doc/classes/CharacterBody3D.xml

@@ -154,13 +154,13 @@
 			Maximum number of times the body can change direction before it stops when calling [method move_and_slide].
 		</member>
 		<member name="motion_mode" type="int" setter="set_motion_mode" getter="get_motion_mode" enum="CharacterBody3D.MotionMode" default="0">
-			Sets the motion mode which defines the behaviour of [method move_and_slide]. See [enum MotionMode] constants for available modes.
+			Sets the motion mode which defines the behavior of [method move_and_slide]. See [enum MotionMode] constants for available modes.
 		</member>
 		<member name="motion_velocity" type="Vector3" setter="set_motion_velocity" getter="get_motion_velocity" default="Vector3(0, 0, 0)">
 			Current velocity vector (typically meters per second), used and modified during calls to [method move_and_slide].
 		</member>
 		<member name="moving_platform_apply_velocity_on_leave" type="int" setter="set_moving_platform_apply_velocity_on_leave" getter="get_moving_platform_apply_velocity_on_leave" enum="CharacterBody3D.MovingPlatformApplyVelocityOnLeave" default="0">
-			Sets the behaviour to apply when you leave a moving platform. By default, to be physically accurate, when you leave the last platform velocity is applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for available behaviour.
+			Sets the behavior to apply when you leave a moving platform. By default, to be physically accurate, when you leave the last platform velocity is applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for available behavior.
 		</member>
 		<member name="moving_platform_floor_layers" type="int" setter="set_moving_platform_floor_layers" getter="get_moving_platform_floor_layers" default="4294967295">
 			Collision layers that will be included for detecting floor bodies that will act as moving platforms to be followed by the [CharacterBody2D]. By default, all floor bodies are detected and propagate their velocity.

+ 5 - 5
doc/classes/MultiplayerReplicator.xml

@@ -24,7 +24,7 @@
 			<argument index="1" name="object" type="Object" />
 			<argument index="2" name="peer_id" type="int" default="0" />
 			<description>
-				Request a despawn for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code]. This will either trigger the default behaviour, or invoke the custom spawn/despawn callables specified in [method spawn_config]. See [method send_despawn] for the default behavior.
+				Request a despawn for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code]. This will either trigger the default behavior, or invoke the custom spawn/despawn callables specified in [method spawn_config]. See [method send_despawn] for the default behavior.
 			</description>
 		</method>
 		<method name="encode_state">
@@ -74,7 +74,7 @@
 			<argument index="1" name="object" type="Object" />
 			<argument index="2" name="peer_id" type="int" default="0" />
 			<description>
-				Request a spawn for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code]. This will either trigger the default behaviour, or invoke the custom spawn/despawn callables specified in [method spawn_config]. See [method send_spawn] for the default behavior.
+				Request a spawn for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code]. This will either trigger the default behavior, or invoke the custom spawn/despawn callables specified in [method spawn_config]. See [method send_spawn] for the default behavior.
 			</description>
 		</method>
 		<method name="spawn_config">
@@ -85,7 +85,7 @@
 			<argument index="3" name="custom_send" type="Callable" />
 			<argument index="4" name="custom_receive" type="Callable" />
 			<description>
-				Configures the MultiplayerReplicator to track instances of the [PackedScene] identified by [code]scene_id[/code] (see [method ResourceLoader.get_resource_uid]) for the purpose of network replication. When [code]mode[/code] is [constant REPLICATION_MODE_SERVER], the specified [code]properties[/code] will also be replicated to clients during the initial spawn. You can optionally specify a [code]custom_send[/code] and a [code]custom_receive[/code] to override the default behaviour and customize the spawn/despawn proecess.
+				Configures the MultiplayerReplicator to track instances of the [PackedScene] identified by [code]scene_id[/code] (see [method ResourceLoader.get_resource_uid]) for the purpose of network replication. When [code]mode[/code] is [constant REPLICATION_MODE_SERVER], the specified [code]properties[/code] will also be replicated to clients during the initial spawn. You can optionally specify a [code]custom_send[/code] and a [code]custom_receive[/code] to override the default behavior and customize the spawn/despawn proecess.
 				Tip: You can use a custom property in the scene main script to return a customly optimized state representation.
 			</description>
 		</method>
@@ -94,7 +94,7 @@
 			<argument index="0" name="scene_id" type="int" />
 			<argument index="1" name="peer_id" type="int" default="0" />
 			<description>
-				Manually request a sync for all the instances of the scene identified by [code]scene_id[/code]. This function will trigger the default sync behaviour, or call your send custom send callable if specified in [method sync_config].
+				Manually request a sync for all the instances of the scene identified by [code]scene_id[/code]. This function will trigger the default sync behavior, or call your send custom send callable if specified in [method sync_config].
 				[b]Note:[/b] The default implementation only allow syncing from server to clients.
 			</description>
 		</method>
@@ -106,7 +106,7 @@
 			<argument index="3" name="custom_send" type="Callable" />
 			<argument index="4" name="custom_receive" type="Callable" />
 			<description>
-				Configures the MultiplayerReplicator to sync instances of the [PackedScene] identified by [code]scene_id[/code] (see [method ResourceLoader.get_resource_uid]) for the purpose of network replication at the desired [code]interval[/code] (in milliseconds). The specified [code]properties[/code] will be part of the state sync. You can optionally specify a [code]custom_send[/code] and a [code]custom_receive[/code] to override the default behaviour and customize the synchronization proecess.
+				Configures the MultiplayerReplicator to sync instances of the [PackedScene] identified by [code]scene_id[/code] (see [method ResourceLoader.get_resource_uid]) for the purpose of network replication at the desired [code]interval[/code] (in milliseconds). The specified [code]properties[/code] will be part of the state sync. You can optionally specify a [code]custom_send[/code] and a [code]custom_receive[/code] to override the default behavior and customize the synchronization proecess.
 				Tip: You can use a custom property in the scene main script to return a customly optimized state representation (having a single property that returns a PackedByteArray is highly recommended when dealing with many instances).
 			</description>
 		</method>

+ 1 - 1
doc/classes/TabBar.xml

@@ -235,7 +235,7 @@
 			<argument index="0" name="tab" type="int" />
 			<description>
 				Emitted when a tab's close button is pressed.
-				[b]Note:[/b] Tabs are not removed automatically once the close button is pressed, this behaviour needs to be programmed manually. For example:
+				[b]Note:[/b] Tabs are not removed automatically once the close button is pressed, this behavior needs to be programmed manually. For example:
 				[codeblocks]
 				[gdscript]
 				$TabBar.tab_close_pressed.connect($TabBar.remove_tab)

+ 1 - 1
doc/classes/Vector2.xml

@@ -271,7 +271,7 @@
 			<return type="Vector2" />
 			<argument index="0" name="n" type="Vector2" />
 			<description>
-				Returns the vector reflected (ie mirrored, or symmetric) over a line defined by the given direction vector [code]n[/code].
+				Returns the vector reflected (i.e. mirrored, or symmetric) over a line defined by the given direction vector [code]n[/code].
 			</description>
 		</method>
 		<method name="rotated" qualifiers="const">

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