|
@@ -78,26 +78,18 @@ void ShaderCreateDialog::_update_theme() {
|
|
|
void ShaderCreateDialog::_update_language_info() {
|
|
|
language_data.clear();
|
|
|
|
|
|
- List<StringName> classes;
|
|
|
- classes.push_front(SNAME("Shader"));
|
|
|
- classes.push_front(SNAME("VisualShader"));
|
|
|
-
|
|
|
- for (List<StringName>::Element *E = classes.front(); E; E = E->next()) {
|
|
|
- language_data.push_back(ShaderTypeData());
|
|
|
- }
|
|
|
-
|
|
|
- int idx = 0;
|
|
|
- for (List<ShaderTypeData>::Element *E = language_data.front(); E; E = E->next()) {
|
|
|
- if (idx == int(SHADER_TYPE_TEXT)) {
|
|
|
- E->get().use_templates = true;
|
|
|
- E->get().extensions.push_back("gdshader");
|
|
|
- E->get().default_extension = "gdshader";
|
|
|
+ for (int i = 0; i < SHADER_TYPE_MAX; i++) {
|
|
|
+ ShaderTypeData data;
|
|
|
+ if (i == int(SHADER_TYPE_TEXT)) {
|
|
|
+ data.use_templates = true;
|
|
|
+ data.extensions.push_back("gdshader");
|
|
|
+ data.default_extension = "gdshader";
|
|
|
} else {
|
|
|
- E->get().default_extension = "tres";
|
|
|
+ data.default_extension = "tres";
|
|
|
}
|
|
|
- E->get().extensions.push_back("res");
|
|
|
- E->get().extensions.push_back("tres");
|
|
|
- idx++;
|
|
|
+ data.extensions.push_back("res");
|
|
|
+ data.extensions.push_back("tres");
|
|
|
+ language_data.push_back(data);
|
|
|
}
|
|
|
}
|
|
|
|
|
@@ -216,6 +208,7 @@ void ShaderCreateDialog::_load_exist() {
|
|
|
}
|
|
|
|
|
|
void ShaderCreateDialog::_language_changed(int p_language) {
|
|
|
+ current_language = p_language;
|
|
|
ShaderTypeData data = language_data[p_language];
|
|
|
|
|
|
String selected_ext = "." + data.default_extension;
|
|
@@ -304,20 +297,19 @@ void ShaderCreateDialog::_path_changed(const String &p_path) {
|
|
|
is_path_valid = false;
|
|
|
is_new_shader_created = true;
|
|
|
|
|
|
- String path_error = _validate_path(p_path, false);
|
|
|
+ String path_error = _validate_path(p_path);
|
|
|
if (path_error != "") {
|
|
|
_msg_path_valid(false, path_error);
|
|
|
_update_dialog();
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
- DirAccess *f = DirAccess::create(DirAccess::ACCESS_RESOURCES);
|
|
|
+ DirAccessRef f = DirAccess::create(DirAccess::ACCESS_RESOURCES);
|
|
|
String p = ProjectSettings::get_singleton()->localize_path(p_path.strip_edges());
|
|
|
if (f->file_exists(p)) {
|
|
|
is_new_shader_created = false;
|
|
|
_msg_path_valid(true, TTR("File exists, it will be reused."));
|
|
|
}
|
|
|
- memdelete(f);
|
|
|
|
|
|
is_path_valid = true;
|
|
|
_update_dialog();
|
|
@@ -345,7 +337,7 @@ void ShaderCreateDialog::config(const String &p_base_path, bool p_built_in_enabl
|
|
|
_path_changed(file_path->get_text());
|
|
|
}
|
|
|
|
|
|
-String ShaderCreateDialog::_validate_path(const String &p_path, bool p_file_must_exist) {
|
|
|
+String ShaderCreateDialog::_validate_path(const String &p_path) {
|
|
|
String p = p_path.strip_edges();
|
|
|
|
|
|
if (p == "") {
|
|
@@ -360,46 +352,48 @@ String ShaderCreateDialog::_validate_path(const String &p_path, bool p_file_must
|
|
|
return TTR("Path is not local.");
|
|
|
}
|
|
|
|
|
|
- DirAccess *d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
|
|
|
+ DirAccessRef d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
|
|
|
if (d->change_dir(p.get_base_dir()) != OK) {
|
|
|
- memdelete(d);
|
|
|
return TTR("Invalid base path.");
|
|
|
}
|
|
|
- memdelete(d);
|
|
|
|
|
|
- DirAccess *f = DirAccess::create(DirAccess::ACCESS_RESOURCES);
|
|
|
+ DirAccessRef f = DirAccess::create(DirAccess::ACCESS_RESOURCES);
|
|
|
if (f->dir_exists(p)) {
|
|
|
- memdelete(f);
|
|
|
return TTR("A directory with the same name exists.");
|
|
|
- } else if (p_file_must_exist && !f->file_exists(p)) {
|
|
|
- memdelete(f);
|
|
|
- return TTR("File does not exist.");
|
|
|
}
|
|
|
- memdelete(f);
|
|
|
|
|
|
String extension = p.get_extension();
|
|
|
Set<String> extensions;
|
|
|
|
|
|
- for (int l = 0; l < SHADER_TYPE_MAX; l++) {
|
|
|
- for (List<String>::Element *E = language_data[l].extensions.front(); E; E = E->next()) {
|
|
|
- if (!extensions.has(E->get())) {
|
|
|
- extensions.insert(E->get());
|
|
|
+ for (int i = 0; i < SHADER_TYPE_MAX; i++) {
|
|
|
+ for (const String &ext : language_data[i].extensions) {
|
|
|
+ if (!extensions.has(ext)) {
|
|
|
+ extensions.insert(ext);
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
|
|
|
ShaderTypeData data = language_data[language_menu->get_selected()];
|
|
|
|
|
|
+ bool found = false;
|
|
|
bool match = false;
|
|
|
- int index = 0;
|
|
|
- for (Set<String>::Element *E = extensions.front(); E; E = E->next()) {
|
|
|
- if (E->get().nocasecmp_to(extension) == 0) {
|
|
|
- match = true;
|
|
|
+
|
|
|
+ for (const String &ext : extensions) {
|
|
|
+ if (ext.nocasecmp_to(extension) == 0) {
|
|
|
+ found = true;
|
|
|
+ for (const String &lang_ext : language_data[current_language].extensions) {
|
|
|
+ if (lang_ext.nocasecmp_to(extension) == 0) {
|
|
|
+ match = true;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
break;
|
|
|
}
|
|
|
- index++;
|
|
|
}
|
|
|
|
|
|
+ if (!found) {
|
|
|
+ return TTR("Invalid extension.");
|
|
|
+ }
|
|
|
if (!match) {
|
|
|
return TTR("Wrong extension chosen.");
|
|
|
}
|
|
@@ -575,8 +569,8 @@ ShaderCreateDialog::ShaderCreateDialog() {
|
|
|
// Modes.
|
|
|
|
|
|
mode_menu = memnew(OptionButton);
|
|
|
- for (const List<String>::Element *E = ShaderTypes::get_singleton()->get_types_list().front(); E; E = E->next()) {
|
|
|
- mode_menu->add_item(E->get().capitalize());
|
|
|
+ for (const String &type_name : ShaderTypes::get_singleton()->get_types_list()) {
|
|
|
+ mode_menu->add_item(type_name.capitalize());
|
|
|
}
|
|
|
gc->add_child(memnew(Label(TTR("Mode:"))));
|
|
|
gc->add_child(mode_menu);
|