فهرست منبع

Destroy AudioServer after other non-core types are unregistered

This is important for some GDNative bindings and probably for Mono. They
may keep references to audio objects which are freed when they are
unregistered. If AudioServer is already deleted at that point, it causes
segfaults.
Ruslan Mustakov 7 سال پیش
والد
کامیت
5092098947
1فایلهای تغییر یافته به همراه5 افزوده شده و 5 حذف شده
  1. 5 5
      main/main.cpp

+ 5 - 5
main/main.cpp

@@ -1845,11 +1845,6 @@ void Main::cleanup() {
 	EditorNode::unregister_editor_types();
 #endif
 
-	if (audio_server) {
-		audio_server->finish();
-		memdelete(audio_server);
-	}
-
 	if (arvr_server) {
 		// cleanup now before we pull the rug from underneath...
 		memdelete(arvr_server);
@@ -1861,6 +1856,11 @@ void Main::cleanup() {
 	unregister_scene_types();
 	unregister_server_types();
 
+	if (audio_server) {
+		audio_server->finish();
+		memdelete(audio_server);
+	}
+
 	OS::get_singleton()->finalize();
 	finalize_physics();