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@@ -47,6 +47,27 @@
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#include "servers/display_server.h"
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#include "servers/rendering/shader_types.h"
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+struct FloatConstantDef {
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+ String name;
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+ float value;
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+ String desc;
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+};
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+
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+static FloatConstantDef float_constant_defs[] = {
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+ { "E", Math_E, TTR("E constant (2.718282). Represents the base of the natural logarithm.") },
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+ { "Epsilon", CMP_EPSILON, TTR("Epsilon constant (0.00001). Smallest possible scalar number.") },
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+ { "Phi", 1.618034f, TTR("Phi constant (1.618034). Golden ratio.") },
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+ { "Pi/4", Math_PI / 4, TTR("Pi/4 constant (0.785398) or 45 degrees.") },
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+ { "Pi/2", Math_PI / 2, TTR("Pi/2 constant (1.570796) or 90 degrees.") },
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+ { "Pi", Math_PI, TTR("Pi constant (3.141593) or 180 degrees.") },
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+ { "Tau", Math_TAU, TTR("Tau constant (6.283185) or 360 degrees.") },
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+ { "Sqrt2", Math_SQRT2, TTR("Sqrt2 constant (1.414214). Square root of 2.") }
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+};
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+
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+const int MAX_FLOAT_CONST_DEFS = sizeof(float_constant_defs) / sizeof(FloatConstantDef);
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+
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+///////////////////
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+
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Control *VisualShaderNodePlugin::create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) {
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if (get_script_instance()) {
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return get_script_instance()->call("create_editor", p_parent_resource, p_node);
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@@ -86,6 +107,7 @@ void VisualShaderGraphPlugin::_bind_methods() {
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ClassDB::bind_method("update_node_deferred", &VisualShaderGraphPlugin::update_node_deferred);
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ClassDB::bind_method("set_input_port_default_value", &VisualShaderGraphPlugin::set_input_port_default_value);
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ClassDB::bind_method("set_uniform_name", &VisualShaderGraphPlugin::set_uniform_name);
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+ ClassDB::bind_method("update_constant", &VisualShaderGraphPlugin::update_constant);
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}
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void VisualShaderGraphPlugin::register_shader(VisualShader *p_shader) {
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@@ -183,10 +205,35 @@ void VisualShaderGraphPlugin::set_uniform_name(VisualShader::Type p_type, int p_
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}
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}
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+int VisualShaderGraphPlugin::get_constant_index(float p_constant) const {
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+ for (int i = 0; i < MAX_FLOAT_CONST_DEFS; i++) {
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+ if (Math::is_equal_approx(p_constant, float_constant_defs[i].value)) {
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+ return i + 1;
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+ }
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+ }
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+ return 0;
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+}
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+
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+void VisualShaderGraphPlugin::update_constant(VisualShader::Type p_type, int p_node_id) {
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+ if (p_type != visual_shader->get_shader_type() || !links.has(p_node_id) || !links[p_node_id].const_op) {
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+ return;
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+ }
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+ VisualShaderNodeFloatConstant *float_const = Object::cast_to<VisualShaderNodeFloatConstant>(links[p_node_id].visual_node);
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+ if (!float_const) {
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+ return;
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+ }
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+ links[p_node_id].const_op->select(get_constant_index(float_const->get_constant()));
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+ links[p_node_id].graph_node->set_size(Size2(-1, -1));
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+}
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+
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void VisualShaderGraphPlugin::register_default_input_button(int p_node_id, int p_port_id, Button *p_button) {
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links[p_node_id].input_ports.insert(p_port_id, { p_button });
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}
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+void VisualShaderGraphPlugin::register_constant_option_btn(int p_node_id, OptionButton *p_button) {
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+ links[p_node_id].const_op = p_button;
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+}
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+
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void VisualShaderGraphPlugin::update_uniform_refs() {
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for (Map<int, Link>::Element *E = links.front(); E; E = E->next()) {
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VisualShaderNodeUniformRef *ref = Object::cast_to<VisualShaderNodeUniformRef>(E->get().visual_node);
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@@ -230,7 +277,7 @@ void VisualShaderGraphPlugin::make_dirty(bool p_enabled) {
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}
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void VisualShaderGraphPlugin::register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node) {
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- links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, Map<int, InputPort>(), Map<int, Port>(), nullptr, nullptr });
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+ links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, Map<int, InputPort>(), Map<int, Port>(), nullptr, nullptr, nullptr });
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}
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void VisualShaderGraphPlugin::register_output_port(int p_node_id, int p_port, TextureButton *p_button) {
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@@ -337,6 +384,23 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
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}
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}
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+ Ref<VisualShaderNodeFloatConstant> float_const = vsnode;
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+ if (float_const.is_valid()) {
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+ HBoxContainer *hbox = memnew(HBoxContainer);
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+
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+ hbox->add_child(custom_editor);
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+ OptionButton *btn = memnew(OptionButton);
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+ hbox->add_child(btn);
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+ register_constant_option_btn(p_id, btn);
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+ btn->add_item("");
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+ for (int i = 0; i < MAX_FLOAT_CONST_DEFS; i++) {
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+ btn->add_item(float_constant_defs[i].name);
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+ }
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+ btn->select(get_constant_index(float_const->get_constant()));
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+ btn->connect("item_selected", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_float_constant_selected), varray(p_id));
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+ custom_editor = hbox;
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+ }
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+
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if (custom_editor && !vsnode->is_use_prop_slots() && vsnode->get_output_port_count() > 0 && vsnode->get_output_port_name(0) == "" && (vsnode->get_input_port_count() == 0 || vsnode->get_input_port_name(0) == "")) {
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//will be embedded in first port
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} else if (custom_editor) {
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@@ -2450,6 +2514,29 @@ void VisualShaderEditor::_uniform_select_item(Ref<VisualShaderNodeUniformRef> p_
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undo_redo->commit_action();
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}
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+void VisualShaderEditor::_float_constant_selected(int p_index, int p_node) {
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+ if (p_index == 0) {
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+ return;
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+ }
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+
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+ --p_index;
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+
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+ ERR_FAIL_INDEX(p_index, MAX_FLOAT_CONST_DEFS);
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+
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+ VisualShader::Type type = get_current_shader_type();
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+ Ref<VisualShaderNodeFloatConstant> node = visual_shader->get_node(type, p_node);
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+ if (!node.is_valid()) {
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+ return;
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+ }
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+
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+ undo_redo->create_action(TTR("Set constant"));
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+ undo_redo->add_do_method(node.ptr(), "set_constant", float_constant_defs[p_index].value);
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+ undo_redo->add_undo_method(node.ptr(), "set_constant", node->get_constant());
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+ undo_redo->add_do_method(graph_plugin.ptr(), "update_constant", type, p_node);
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+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_constant", type, p_node);
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+ undo_redo->commit_action();
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+}
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+
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void VisualShaderEditor::_member_filter_changed(const String &p_text) {
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_update_options_menu();
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}
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@@ -2695,6 +2782,7 @@ void VisualShaderEditor::_bind_methods() {
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ClassDB::bind_method("_update_uniforms", &VisualShaderEditor::_update_uniforms);
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ClassDB::bind_method("_set_mode", &VisualShaderEditor::_set_mode);
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ClassDB::bind_method("_nodes_dragged", &VisualShaderEditor::_nodes_dragged);
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+ ClassDB::bind_method("_float_constant_selected", &VisualShaderEditor::_float_constant_selected);
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ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw);
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ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw);
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@@ -3163,15 +3251,9 @@ VisualShaderEditor::VisualShaderEditor() {
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//CONSTANTS
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- add_options.push_back(AddOption("E", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("E constant (2.718282). Represents the base of the natural logarithm."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_E));
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- add_options.push_back(AddOption("Epsilon", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Epsilon constant (0.00001). Smallest possible scalar number."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, CMP_EPSILON));
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- add_options.push_back(AddOption("Phi", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Phi constant (1.618034). Golden ratio."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, 1.618034f));
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- add_options.push_back(AddOption("Pi/4", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Pi/4 constant (0.785398) or 45 degrees."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_PI / 4));
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- add_options.push_back(AddOption("Pi/2", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Pi/2 constant (1.570796) or 90 degrees."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_PI / 2));
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- add_options.push_back(AddOption("Pi", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Pi constant (3.141593) or 180 degrees."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_PI));
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- add_options.push_back(AddOption("Tau", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Tau constant (6.283185) or 360 degrees."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_TAU));
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- add_options.push_back(AddOption("Sqrt2", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Sqrt2 constant (1.414214). Square root of 2."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_SQRT2));
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-
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+ for (int i = 0; i < MAX_FLOAT_CONST_DEFS; i++) {
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+ add_options.push_back(AddOption(float_constant_defs[i].name, "Scalar", "Constants", "VisualShaderNodeFloatConstant", float_constant_defs[i].desc, -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, float_constant_defs[i].value));
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+ }
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// FUNCTIONS
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add_options.push_back(AddOption("Abs", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the absolute value of the parameter."), VisualShaderNodeFloatFunc::FUNC_ABS, VisualShaderNode::PORT_TYPE_SCALAR));
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@@ -3553,6 +3635,9 @@ public:
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if (p_property != "constant") {
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undo_redo->add_do_method(VisualShaderEditor::get_singleton()->get_graph_plugin(), "update_node_deferred", shader_type, node_id);
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undo_redo->add_undo_method(VisualShaderEditor::get_singleton()->get_graph_plugin(), "update_node_deferred", shader_type, node_id);
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+ } else {
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+ undo_redo->add_do_method(VisualShaderEditor::get_singleton()->get_graph_plugin(), "update_constant", shader_type, node_id);
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+ undo_redo->add_undo_method(VisualShaderEditor::get_singleton()->get_graph_plugin(), "update_constant", shader_type, node_id);
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}
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undo_redo->commit_action();
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