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@@ -96,6 +96,7 @@ String Resource::get_path() const {
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void Resource::set_path_cache(const String &p_path) {
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path_cache = p_path;
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+ GDVIRTUAL_CALL(_set_path_cache, p_path);
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}
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String Resource::generate_scene_unique_id() {
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@@ -188,6 +189,7 @@ void Resource::disconnect_changed(const Callable &p_callable) {
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}
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void Resource::reset_state() {
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+ GDVIRTUAL_CALL(_reset_state);
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}
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Error Resource::copy_from(const Ref<Resource> &p_resource) {
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@@ -495,9 +497,9 @@ void Resource::set_as_translation_remapped(bool p_remapped) {
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}
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}
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-#ifdef TOOLS_ENABLED
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//helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
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void Resource::set_id_for_path(const String &p_path, const String &p_id) {
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+#ifdef TOOLS_ENABLED
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if (p_id.is_empty()) {
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ResourceCache::path_cache_lock.write_lock();
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ResourceCache::resource_path_cache[p_path].erase(get_path());
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@@ -507,9 +509,11 @@ void Resource::set_id_for_path(const String &p_path, const String &p_id) {
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ResourceCache::resource_path_cache[p_path][get_path()] = p_id;
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ResourceCache::path_cache_lock.write_unlock();
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}
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+#endif
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}
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String Resource::get_id_for_path(const String &p_path) const {
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+#ifdef TOOLS_ENABLED
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ResourceCache::path_cache_lock.read_lock();
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if (ResourceCache::resource_path_cache[p_path].has(get_path())) {
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String result = ResourceCache::resource_path_cache[p_path][get_path()];
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@@ -519,13 +523,16 @@ String Resource::get_id_for_path(const String &p_path) const {
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ResourceCache::path_cache_lock.read_unlock();
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return "";
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}
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-}
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+#else
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+ return "";
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#endif
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+}
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void Resource::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_path", "path"), &Resource::_set_path);
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ClassDB::bind_method(D_METHOD("take_over_path", "path"), &Resource::_take_over_path);
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ClassDB::bind_method(D_METHOD("get_path"), &Resource::get_path);
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+ ClassDB::bind_method(D_METHOD("set_path_cache", "path"), &Resource::set_path_cache);
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ClassDB::bind_method(D_METHOD("set_name", "name"), &Resource::set_name);
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ClassDB::bind_method(D_METHOD("get_name"), &Resource::get_name);
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ClassDB::bind_method(D_METHOD("get_rid"), &Resource::get_rid);
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@@ -533,6 +540,12 @@ void Resource::_bind_methods() {
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ClassDB::bind_method(D_METHOD("is_local_to_scene"), &Resource::is_local_to_scene);
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ClassDB::bind_method(D_METHOD("get_local_scene"), &Resource::get_local_scene);
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ClassDB::bind_method(D_METHOD("setup_local_to_scene"), &Resource::setup_local_to_scene);
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+ ClassDB::bind_method(D_METHOD("reset_state"), &Resource::reset_state);
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+
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+ ClassDB::bind_method(D_METHOD("set_id_for_path", "path", "id"), &Resource::set_id_for_path);
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+ ClassDB::bind_method(D_METHOD("get_id_for_path", "path"), &Resource::get_id_for_path);
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+
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+ ClassDB::bind_method(D_METHOD("is_built_in"), &Resource::is_built_in);
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ClassDB::bind_static_method("Resource", D_METHOD("generate_scene_unique_id"), &Resource::generate_scene_unique_id);
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ClassDB::bind_method(D_METHOD("set_scene_unique_id", "id"), &Resource::set_scene_unique_id);
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@@ -552,6 +565,8 @@ void Resource::_bind_methods() {
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GDVIRTUAL_BIND(_setup_local_to_scene);
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GDVIRTUAL_BIND(_get_rid);
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+ GDVIRTUAL_BIND(_reset_state);
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+ GDVIRTUAL_BIND(_set_path_cache, "path");
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}
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Resource::Resource() :
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