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@@ -2009,22 +2009,22 @@ protected:
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static void _bind_methods();
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public:
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- virtual String get_caption() const;
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+ virtual String get_caption() const override;
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- virtual int get_input_port_count() const;
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- virtual PortType get_input_port_type(int p_port) const;
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- virtual String get_input_port_name(int p_port) const;
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+ virtual int get_input_port_count() const override;
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+ virtual PortType get_input_port_type(int p_port) const override;
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+ virtual String get_input_port_name(int p_port) const override;
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- virtual int get_output_port_count() const;
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- virtual PortType get_output_port_type(int p_port) const;
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- virtual String get_output_port_name(int p_port) const;
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+ virtual int get_output_port_count() const override;
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+ virtual PortType get_output_port_type(int p_port) const override;
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+ virtual String get_output_port_name(int p_port) const override;
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- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
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+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
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void set_type(Type p_type);
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Type get_type() const;
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- virtual Vector<StringName> get_editable_properties() const;
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+ virtual Vector<StringName> get_editable_properties() const override;
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VisualShaderNodeMultiplyAdd();
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};
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