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[Text Server] Clear textures after "generate mipmaps" property change.

bruvzg há 3 anos atrás
pai
commit
51978dde5a

+ 1 - 0
modules/text_server_adv/text_server_adv.cpp

@@ -2035,6 +2035,7 @@ void TextServerAdvanced::font_set_generate_mipmaps(const RID &p_font_rid, bool p
 		for (KeyValue<Vector2i, FontForSizeAdvanced *> &E : fd->cache) {
 			for (int i = 0; i < E.value->textures.size(); i++) {
 				E.value->textures.write[i].dirty = true;
+				E.value->textures.write[i].texture = Ref<ImageTexture>();
 			}
 		}
 		fd->mipmaps = p_generate_mipmaps;

+ 1 - 0
modules/text_server_fb/text_server_fb.cpp

@@ -1129,6 +1129,7 @@ void TextServerFallback::font_set_generate_mipmaps(const RID &p_font_rid, bool p
 		for (KeyValue<Vector2i, FontForSizeFallback *> &E : fd->cache) {
 			for (int i = 0; i < E.value->textures.size(); i++) {
 				E.value->textures.write[i].dirty = true;
+				E.value->textures.write[i].texture = Ref<ImageTexture>();
 			}
 		}
 		fd->mipmaps = p_generate_mipmaps;