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Fixed mistake in binding of Skeleton2D::execute_modifications

Bastiaan Olij há 4 anos atrás
pai
commit
51ab10d3f4
2 ficheiros alterados com 2 adições e 2 exclusões
  1. 1 1
      doc/classes/Skeleton2D.xml
  2. 1 1
      scene/2d/skeleton_2d.cpp

+ 1 - 1
doc/classes/Skeleton2D.xml

@@ -13,7 +13,7 @@
 		<method name="execute_modifications">
 		<method name="execute_modifications">
 			<return type="void">
 			<return type="void">
 			</return>
 			</return>
-			<argument index="0" name="execution_mode" type="float">
+			<argument index="0" name="delta" type="float">
 			</argument>
 			</argument>
 			<argument index="1" name="execution_mode" type="int">
 			<argument index="1" name="execution_mode" type="int">
 			</argument>
 			</argument>

+ 1 - 1
scene/2d/skeleton_2d.cpp

@@ -787,7 +787,7 @@ void Skeleton2D::_bind_methods() {
 
 
 	ClassDB::bind_method(D_METHOD("set_modification_stack", "modification_stack"), &Skeleton2D::set_modification_stack);
 	ClassDB::bind_method(D_METHOD("set_modification_stack", "modification_stack"), &Skeleton2D::set_modification_stack);
 	ClassDB::bind_method(D_METHOD("get_modification_stack"), &Skeleton2D::get_modification_stack);
 	ClassDB::bind_method(D_METHOD("get_modification_stack"), &Skeleton2D::get_modification_stack);
-	ClassDB::bind_method(D_METHOD("execute_modifications", "execution_mode", "execution_mode"), &Skeleton2D::execute_modifications);
+	ClassDB::bind_method(D_METHOD("execute_modifications", "delta", "execution_mode"), &Skeleton2D::execute_modifications);
 
 
 	ClassDB::bind_method(D_METHOD("set_bone_local_pose_override", "bone_idx", "override_pose", "strength", "persistent"), &Skeleton2D::set_bone_local_pose_override);
 	ClassDB::bind_method(D_METHOD("set_bone_local_pose_override", "bone_idx", "override_pose", "strength", "persistent"), &Skeleton2D::set_bone_local_pose_override);
 	ClassDB::bind_method(D_METHOD("get_bone_local_pose_override", "bone_idx"), &Skeleton2D::get_bone_local_pose_override);
 	ClassDB::bind_method(D_METHOD("get_bone_local_pose_override", "bone_idx"), &Skeleton2D::get_bone_local_pose_override);