A one-shot timer managed by the scene tree, which emits [signal timeout] on completion. See also [method SceneTree.create_timer].
- As opposed to a [class Timer], does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:
+ As opposed to [Timer], it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example: