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@@ -347,6 +347,8 @@ struct _VariantCall {
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VCALL_LOCALMEM0R(Vector2, is_normalized);
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VCALL_LOCALMEM0R(Vector2, is_normalized);
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VCALL_LOCALMEM1R(Vector2, distance_to);
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VCALL_LOCALMEM1R(Vector2, distance_to);
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VCALL_LOCALMEM1R(Vector2, distance_squared_to);
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VCALL_LOCALMEM1R(Vector2, distance_squared_to);
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+ VCALL_LOCALMEM1R(Vector2, posmod);
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+ VCALL_LOCALMEM1R(Vector2, posmodv);
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VCALL_LOCALMEM1R(Vector2, project);
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VCALL_LOCALMEM1R(Vector2, project);
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VCALL_LOCALMEM1R(Vector2, angle_to);
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VCALL_LOCALMEM1R(Vector2, angle_to);
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VCALL_LOCALMEM1R(Vector2, angle_to_point);
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VCALL_LOCALMEM1R(Vector2, angle_to_point);
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@@ -370,6 +372,7 @@ struct _VariantCall {
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VCALL_LOCALMEM1R(Vector2, cross);
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VCALL_LOCALMEM1R(Vector2, cross);
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VCALL_LOCALMEM0R(Vector2, abs);
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VCALL_LOCALMEM0R(Vector2, abs);
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VCALL_LOCALMEM1R(Vector2, clamped);
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VCALL_LOCALMEM1R(Vector2, clamped);
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+ VCALL_LOCALMEM0R(Vector2, sign);
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VCALL_LOCALMEM0R(Rect2, get_area);
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VCALL_LOCALMEM0R(Rect2, get_area);
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VCALL_LOCALMEM1R(Rect2, intersects);
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VCALL_LOCALMEM1R(Rect2, intersects);
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@@ -407,12 +410,15 @@ struct _VariantCall {
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VCALL_LOCALMEM0R(Vector3, round);
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VCALL_LOCALMEM0R(Vector3, round);
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VCALL_LOCALMEM1R(Vector3, distance_to);
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VCALL_LOCALMEM1R(Vector3, distance_to);
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VCALL_LOCALMEM1R(Vector3, distance_squared_to);
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VCALL_LOCALMEM1R(Vector3, distance_squared_to);
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+ VCALL_LOCALMEM1R(Vector3, posmod);
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+ VCALL_LOCALMEM1R(Vector3, posmodv);
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VCALL_LOCALMEM1R(Vector3, project);
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VCALL_LOCALMEM1R(Vector3, project);
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VCALL_LOCALMEM1R(Vector3, angle_to);
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VCALL_LOCALMEM1R(Vector3, angle_to);
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VCALL_LOCALMEM1R(Vector3, direction_to);
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VCALL_LOCALMEM1R(Vector3, direction_to);
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VCALL_LOCALMEM1R(Vector3, slide);
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VCALL_LOCALMEM1R(Vector3, slide);
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VCALL_LOCALMEM1R(Vector3, bounce);
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VCALL_LOCALMEM1R(Vector3, bounce);
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VCALL_LOCALMEM1R(Vector3, reflect);
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VCALL_LOCALMEM1R(Vector3, reflect);
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+ VCALL_LOCALMEM0R(Vector3, sign);
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VCALL_LOCALMEM0R(Plane, normalized);
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VCALL_LOCALMEM0R(Plane, normalized);
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VCALL_LOCALMEM0R(Plane, center);
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VCALL_LOCALMEM0R(Plane, center);
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@@ -1587,6 +1593,8 @@ void register_variant_methods() {
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ADDFUNC1R(VECTOR2, VECTOR2, Vector2, direction_to, VECTOR2, "b", varray());
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ADDFUNC1R(VECTOR2, VECTOR2, Vector2, direction_to, VECTOR2, "b", varray());
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ADDFUNC1R(VECTOR2, REAL, Vector2, distance_to, VECTOR2, "to", varray());
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ADDFUNC1R(VECTOR2, REAL, Vector2, distance_to, VECTOR2, "to", varray());
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ADDFUNC1R(VECTOR2, REAL, Vector2, distance_squared_to, VECTOR2, "to", varray());
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ADDFUNC1R(VECTOR2, REAL, Vector2, distance_squared_to, VECTOR2, "to", varray());
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+ ADDFUNC1R(VECTOR2, VECTOR2, Vector2, posmod, REAL, "mod", varray());
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+ ADDFUNC1R(VECTOR2, VECTOR2, Vector2, posmodv, VECTOR2, "modv", varray());
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ADDFUNC1R(VECTOR2, VECTOR2, Vector2, project, VECTOR2, "b", varray());
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ADDFUNC1R(VECTOR2, VECTOR2, Vector2, project, VECTOR2, "b", varray());
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ADDFUNC1R(VECTOR2, REAL, Vector2, angle_to, VECTOR2, "to", varray());
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ADDFUNC1R(VECTOR2, REAL, Vector2, angle_to, VECTOR2, "to", varray());
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ADDFUNC1R(VECTOR2, REAL, Vector2, angle_to_point, VECTOR2, "to", varray());
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ADDFUNC1R(VECTOR2, REAL, Vector2, angle_to_point, VECTOR2, "to", varray());
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@@ -1608,6 +1616,7 @@ void register_variant_methods() {
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ADDFUNC1R(VECTOR2, REAL, Vector2, cross, VECTOR2, "with", varray());
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ADDFUNC1R(VECTOR2, REAL, Vector2, cross, VECTOR2, "with", varray());
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ADDFUNC0R(VECTOR2, VECTOR2, Vector2, abs, varray());
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ADDFUNC0R(VECTOR2, VECTOR2, Vector2, abs, varray());
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ADDFUNC1R(VECTOR2, VECTOR2, Vector2, clamped, REAL, "length", varray());
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ADDFUNC1R(VECTOR2, VECTOR2, Vector2, clamped, REAL, "length", varray());
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+ ADDFUNC0R(VECTOR2, VECTOR2, Vector2, sign, varray());
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ADDFUNC0R(RECT2, REAL, Rect2, get_area, varray());
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ADDFUNC0R(RECT2, REAL, Rect2, get_area, varray());
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ADDFUNC1R(RECT2, BOOL, Rect2, intersects, RECT2, "b", varray());
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ADDFUNC1R(RECT2, BOOL, Rect2, intersects, RECT2, "b", varray());
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@@ -1646,11 +1655,14 @@ void register_variant_methods() {
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ADDFUNC0R(VECTOR3, VECTOR3, Vector3, round, varray());
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ADDFUNC0R(VECTOR3, VECTOR3, Vector3, round, varray());
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ADDFUNC1R(VECTOR3, REAL, Vector3, distance_to, VECTOR3, "b", varray());
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ADDFUNC1R(VECTOR3, REAL, Vector3, distance_to, VECTOR3, "b", varray());
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ADDFUNC1R(VECTOR3, REAL, Vector3, distance_squared_to, VECTOR3, "b", varray());
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ADDFUNC1R(VECTOR3, REAL, Vector3, distance_squared_to, VECTOR3, "b", varray());
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+ ADDFUNC1R(VECTOR3, VECTOR3, Vector3, posmod, REAL, "mod", varray());
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+ ADDFUNC1R(VECTOR3, VECTOR3, Vector3, posmodv, VECTOR3, "modv", varray());
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ADDFUNC1R(VECTOR3, VECTOR3, Vector3, project, VECTOR3, "b", varray());
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ADDFUNC1R(VECTOR3, VECTOR3, Vector3, project, VECTOR3, "b", varray());
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ADDFUNC1R(VECTOR3, REAL, Vector3, angle_to, VECTOR3, "to", varray());
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ADDFUNC1R(VECTOR3, REAL, Vector3, angle_to, VECTOR3, "to", varray());
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ADDFUNC1R(VECTOR3, VECTOR3, Vector3, slide, VECTOR3, "n", varray());
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ADDFUNC1R(VECTOR3, VECTOR3, Vector3, slide, VECTOR3, "n", varray());
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ADDFUNC1R(VECTOR3, VECTOR3, Vector3, bounce, VECTOR3, "n", varray());
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ADDFUNC1R(VECTOR3, VECTOR3, Vector3, bounce, VECTOR3, "n", varray());
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ADDFUNC1R(VECTOR3, VECTOR3, Vector3, reflect, VECTOR3, "n", varray());
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ADDFUNC1R(VECTOR3, VECTOR3, Vector3, reflect, VECTOR3, "n", varray());
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+ ADDFUNC0R(VECTOR3, VECTOR3, Vector3, sign, varray());
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ADDFUNC0R(PLANE, PLANE, Plane, normalized, varray());
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ADDFUNC0R(PLANE, PLANE, Plane, normalized, varray());
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ADDFUNC0R(PLANE, VECTOR3, Plane, center, varray());
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ADDFUNC0R(PLANE, VECTOR3, Plane, center, varray());
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@@ -1943,6 +1955,9 @@ void register_variant_methods() {
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_VariantCall::add_variant_constant(Variant::VECTOR3, "FORWARD", Vector3(0, 0, -1));
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_VariantCall::add_variant_constant(Variant::VECTOR3, "FORWARD", Vector3(0, 0, -1));
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_VariantCall::add_variant_constant(Variant::VECTOR3, "BACK", Vector3(0, 0, 1));
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_VariantCall::add_variant_constant(Variant::VECTOR3, "BACK", Vector3(0, 0, 1));
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+ _VariantCall::add_constant(Variant::VECTOR2, "AXIS_X", Vector2::AXIS_X);
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+ _VariantCall::add_constant(Variant::VECTOR2, "AXIS_Y", Vector2::AXIS_Y);
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+
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_VariantCall::add_variant_constant(Variant::VECTOR2, "ZERO", Vector2(0, 0));
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_VariantCall::add_variant_constant(Variant::VECTOR2, "ZERO", Vector2(0, 0));
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_VariantCall::add_variant_constant(Variant::VECTOR2, "ONE", Vector2(1, 1));
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_VariantCall::add_variant_constant(Variant::VECTOR2, "ONE", Vector2(1, 1));
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_VariantCall::add_variant_constant(Variant::VECTOR2, "INF", Vector2(Math_INF, Math_INF));
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_VariantCall::add_variant_constant(Variant::VECTOR2, "INF", Vector2(Math_INF, Math_INF));
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