GLTF: Change "Camera3D" generated node name to "Camera"
@@ -5337,7 +5337,7 @@ void GLTFDocument::_assign_node_names(Ref<GLTFState> p_state) {
if (gltf_node->mesh >= 0) {
gltf_node_name = "Mesh";
} else if (gltf_node->camera >= 0) {
- gltf_node_name = "Camera3D";
+ gltf_node_name = "Camera";
} else {
gltf_node_name = "Node";
}