The constant is already exposed in GDScript, but not in C++. This information is useful for implementing animated texture resource importers via modules.
@@ -632,11 +632,12 @@ class AnimatedTexture : public Texture2D {
//use readers writers lock for this, since its far more times read than written to
RWLock *rw_lock;
-private:
+public:
enum {
MAX_FRAMES = 256
};
+private:
RID proxy_ph;
RID proxy;