|
@@ -3540,7 +3540,7 @@ void SpatialEditorViewport::assign_pending_data_pointers(Spatial *p_preview_node
|
|
|
}
|
|
|
|
|
|
Vector3 SpatialEditorViewport::_get_instance_position(const Point2 &p_pos) const {
|
|
|
- const float MAX_DISTANCE = 10;
|
|
|
+ const float MAX_DISTANCE = 50.0;
|
|
|
|
|
|
Vector3 world_ray = _get_ray(p_pos);
|
|
|
Vector3 world_pos = _get_ray_pos(p_pos);
|
|
@@ -5972,7 +5972,7 @@ void SpatialEditor::snap_selected_nodes_to_floor() {
|
|
|
// We add a bit of margin to the from position to avoid it from snapping
|
|
|
// when the spatial is already on a floor and there's another floor under
|
|
|
// it
|
|
|
- from = from + Vector3(0.0, 0.2, 0.0);
|
|
|
+ from = from + Vector3(0.0, 1, 0.0);
|
|
|
|
|
|
Dictionary d;
|
|
|
|
|
@@ -5988,7 +5988,7 @@ void SpatialEditor::snap_selected_nodes_to_floor() {
|
|
|
Array keys = snap_data.keys();
|
|
|
|
|
|
// The maximum height an object can travel to be snapped
|
|
|
- const float max_snap_height = 20.0;
|
|
|
+ const float max_snap_height = 500.0;
|
|
|
|
|
|
// Will be set to `true` if at least one node from the selection was successfully snapped
|
|
|
bool snapped_to_floor = false;
|