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@@ -432,15 +432,16 @@ PackedStringArray XRNode3D::get_configuration_warnings() const {
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void XRController3D::_bind_methods() {
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// passthroughs to information about our related joystick
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ClassDB::bind_method(D_METHOD("is_button_pressed", "name"), &XRController3D::is_button_pressed);
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- ClassDB::bind_method(D_METHOD("get_value", "name"), &XRController3D::get_value);
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- ClassDB::bind_method(D_METHOD("get_axis", "name"), &XRController3D::get_axis);
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+ ClassDB::bind_method(D_METHOD("get_input", "name"), &XRController3D::get_input);
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+ ClassDB::bind_method(D_METHOD("get_float", "name"), &XRController3D::get_float);
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+ ClassDB::bind_method(D_METHOD("get_vector2", "name"), &XRController3D::get_vector2);
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ClassDB::bind_method(D_METHOD("get_tracker_hand"), &XRController3D::get_tracker_hand);
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ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::STRING, "name")));
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ADD_SIGNAL(MethodInfo("button_released", PropertyInfo(Variant::STRING, "name")));
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- ADD_SIGNAL(MethodInfo("input_value_changed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::FLOAT, "value")));
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- ADD_SIGNAL(MethodInfo("input_axis_changed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::VECTOR2, "value")));
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+ ADD_SIGNAL(MethodInfo("input_float_changed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::FLOAT, "value")));
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+ ADD_SIGNAL(MethodInfo("input_vector2_changed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::VECTOR2, "value")));
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};
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void XRController3D::_bind_tracker() {
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@@ -449,8 +450,8 @@ void XRController3D::_bind_tracker() {
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// bind to input signals
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tracker->connect("button_pressed", callable_mp(this, &XRController3D::_button_pressed));
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tracker->connect("button_released", callable_mp(this, &XRController3D::_button_released));
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- tracker->connect("input_value_changed", callable_mp(this, &XRController3D::_input_value_changed));
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- tracker->connect("input_axis_changed", callable_mp(this, &XRController3D::_input_axis_changed));
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+ tracker->connect("input_float_changed", callable_mp(this, &XRController3D::_input_float_changed));
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+ tracker->connect("input_vector2_changed", callable_mp(this, &XRController3D::_input_vector2_changed));
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}
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}
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@@ -459,8 +460,8 @@ void XRController3D::_unbind_tracker() {
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// unbind input signals
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tracker->disconnect("button_pressed", callable_mp(this, &XRController3D::_button_pressed));
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tracker->disconnect("button_released", callable_mp(this, &XRController3D::_button_released));
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- tracker->disconnect("input_value_changed", callable_mp(this, &XRController3D::_input_value_changed));
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- tracker->disconnect("input_axis_changed", callable_mp(this, &XRController3D::_input_axis_changed));
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+ tracker->disconnect("input_float_changed", callable_mp(this, &XRController3D::_input_float_changed));
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+ tracker->disconnect("input_vector2_changed", callable_mp(this, &XRController3D::_input_vector2_changed));
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}
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XRNode3D::_unbind_tracker();
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@@ -476,14 +477,14 @@ void XRController3D::_button_released(const String &p_name) {
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emit_signal(SNAME("button_released"), p_name);
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}
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-void XRController3D::_input_value_changed(const String &p_name, float p_value) {
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+void XRController3D::_input_float_changed(const String &p_name, float p_value) {
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// just pass it on...
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- emit_signal(SNAME("input_value_changed"), p_name, p_value);
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+ emit_signal(SNAME("input_float_changed"), p_name, p_value);
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}
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-void XRController3D::_input_axis_changed(const String &p_name, Vector2 p_value) {
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+void XRController3D::_input_vector2_changed(const String &p_name, Vector2 p_value) {
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// just pass it on...
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- emit_signal(SNAME("input_axis_changed"), p_name, p_value);
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+ emit_signal(SNAME("input_vector2_changed"), p_name, p_value);
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}
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bool XRController3D::is_button_pressed(const StringName &p_name) const {
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@@ -496,7 +497,15 @@ bool XRController3D::is_button_pressed(const StringName &p_name) const {
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}
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}
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-float XRController3D::get_value(const StringName &p_name) const {
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+Variant XRController3D::get_input(const StringName &p_name) const {
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+ if (tracker.is_valid()) {
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+ return tracker->get_input(p_name);
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+ } else {
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+ return Variant();
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+ }
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+}
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+
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+float XRController3D::get_float(const StringName &p_name) const {
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if (tracker.is_valid()) {
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// Inputs should already be of the correct type, our XR runtime handles conversions between raw input and the desired type, but just in case we convert
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Variant input = tracker->get_input(p_name);
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@@ -517,7 +526,7 @@ float XRController3D::get_value(const StringName &p_name) const {
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}
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}
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-Vector2 XRController3D::get_axis(const StringName &p_name) const {
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+Vector2 XRController3D::get_vector2(const StringName &p_name) const {
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if (tracker.is_valid()) {
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// Inputs should already be of the correct type, our XR runtime handles conversions between raw input and the desired type, but just in case we convert
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Variant input = tracker->get_input(p_name);
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