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@@ -9376,7 +9376,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const
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_canvas_item_setup_shader_uniforms(material,shader_cache);
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}
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- bool unshaded = material && material->shading_mode==VS::CANVAS_ITEM_SHADING_UNSHADED;
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+ bool unshaded = (material && material->shading_mode==VS::CANVAS_ITEM_SHADING_UNSHADED) || ci->blend_mode!=VS::MATERIAL_BLEND_MODE_MIX;
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if (unshaded) {
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canvas_shader.set_uniform(CanvasShaderGLES2::MODULATE,Color(1,1,1,1));
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