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@@ -4,10 +4,10 @@
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Node for 3D tile-based maps.
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</brief_description>
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<description>
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- GridMap lets you place meshes on a grid interactively. It works both from the editor and can help you create in-game level editors.
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- GridMaps use a [MeshLibrary] which contain a list of tiles: meshes with materials plus optional collisions and extra elements.
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- A GridMap contains a collection of cells. Each grid cell refers to a [MeshLibrary] item. All cells in the map have the same dimensions.
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- A GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells.
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+ GridMap lets you place meshes on a grid interactively. It works both from the editor and from scripts, which can help you create in-game level editors.
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+ GridMaps use a [MeshLibrary] which contains a list of tiles. Each tile is a mesh with materials plus optional collision and navigation shapes.
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+ A GridMap contains a collection of cells. Each grid cell refers to a tile in the [MeshLibrary]. All cells in the map have the same dimensions.
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+ Internally, a GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells.
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html</link>
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@@ -72,6 +72,7 @@
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<argument index="0" name="bit" type="int">
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</argument>
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<description>
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+ Returns an individual bit on the [member collision_layer].
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</description>
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</method>
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<method name="get_collision_mask_bit" qualifiers="const">
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@@ -80,20 +81,21 @@
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<argument index="0" name="bit" type="int">
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</argument>
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<description>
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+ Returns an individual bit on the [member collision_mask].
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</description>
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</method>
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<method name="get_meshes">
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<return type="Array">
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</return>
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<description>
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- Array of [Transform] and [Mesh] references corresponding to the non-empty cells in the grid. The transforms are specified in world space.
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+ Returns an array of [Transform] and [Mesh] references corresponding to the non-empty cells in the grid. The transforms are specified in world space.
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</description>
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</method>
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<method name="get_used_cells" qualifiers="const">
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<return type="Array">
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</return>
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<description>
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- Array of [Vector3] with the non-empty cell coordinates in the grid map.
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+ Returns an array of [Vector3] with the non-empty cell coordinates in the grid map.
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</description>
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</method>
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<method name="make_baked_meshes">
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@@ -116,6 +118,7 @@
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<argument index="2" name="z" type="int">
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</argument>
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<description>
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+ Returns the position of a grid cell in the GridMap's local coordinate space.
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</description>
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</method>
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<method name="resource_changed">
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@@ -140,9 +143,9 @@
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<argument index="4" name="orientation" type="int" default="0">
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</argument>
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<description>
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- Set the mesh index for the cell referenced by its grid-based X, Y and Z coordinates.
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- A negative item index will clear the cell.
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- Optionally, the item's orientation can be passed.
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+ Sets the mesh index for the cell referenced by its grid-based X, Y and Z coordinates.
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+ A negative item index such as [constant INVALID_CELL_ITEM] will clear the cell.
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+ Optionally, the item's orientation can be passed. For valid orientation values, see [method Basis.get_orthogonal_index].
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</description>
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</method>
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<method name="set_clip">
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@@ -167,6 +170,7 @@
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<argument index="1" name="value" type="bool">
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</argument>
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<description>
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+ Sets an individual bit on the [member collision_layer].
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</description>
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</method>
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<method name="set_collision_mask_bit">
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@@ -177,6 +181,7 @@
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<argument index="1" name="value" type="bool">
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</argument>
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<description>
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+ Sets an individual bit on the [member collision_mask].
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</description>
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</method>
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<method name="world_to_map" qualifiers="const">
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@@ -185,6 +190,8 @@
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<argument index="0" name="pos" type="Vector3">
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</argument>
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<description>
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+ Returns the coordinates of the grid cell containing the given point.
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+ [code]pos[/code] should be in the GridMap's local coordinate space.
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</description>
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</method>
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</methods>
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@@ -202,13 +209,19 @@
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The size of each octant measured in number of cells. This applies to all three axis.
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</member>
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<member name="cell_scale" type="float" setter="set_cell_scale" getter="get_cell_scale" default="1.0">
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+ The scale of the cell items.
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+ This does not affect the size of the grid cells themselves, only the items in them. This can be used to make cell items overlap their neighbors.
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</member>
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<member name="cell_size" type="Vector3" setter="set_cell_size" getter="get_cell_size" default="Vector3( 2, 2, 2 )">
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The dimensions of the grid's cells.
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+ This does not affect the size of the meshes. See [member cell_scale].
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</member>
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<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
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+ The physics layers this GridMap is in.
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+ GridMaps act as static bodies, meaning they aren't affected by gravity or other forces. They only affect other physics bodies that collide with them.
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</member>
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<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
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+ The physics layers this GridMap detects collisions in.
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</member>
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<member name="mesh_library" type="MeshLibrary" setter="set_mesh_library" getter="get_mesh_library">
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The assigned [MeshLibrary].
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@@ -222,6 +235,7 @@
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<argument index="0" name="cell_size" type="Vector3">
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</argument>
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<description>
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+ Emitted when [member cell_size] changes.
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</description>
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</signal>
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</signals>
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