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Merge pull request #20072 from RandomShaper/fix-camera-offsets

Fix camera offsets not applied always
Juan Linietsky 7 жил өмнө
parent
commit
52e6f1f25c
1 өөрчлөгдсөн 5 нэмэгдсэн , 5 устгасан
  1. 5 5
      scene/3d/camera.cpp

+ 5 - 5
scene/3d/camera.cpp

@@ -74,10 +74,7 @@ void Camera::_update_camera() {
 	if (!is_inside_tree())
 		return;
 
-	Transform tr = get_camera_transform();
-	tr.origin += tr.basis.get_axis(1) * v_offset;
-	tr.origin += tr.basis.get_axis(0) * h_offset;
-	VisualServer::get_singleton()->camera_set_transform(camera, tr);
+	VisualServer::get_singleton()->camera_set_transform(camera, get_camera_transform());
 
 	// here goes listener stuff
 	/*
@@ -143,7 +140,10 @@ void Camera::_notification(int p_what) {
 
 Transform Camera::get_camera_transform() const {
 
-	return get_global_transform().orthonormalized();
+	Transform tr = get_global_transform().orthonormalized();
+	tr.origin += tr.basis.get_axis(1) * v_offset;
+	tr.origin += tr.basis.get_axis(0) * h_offset;
+	return tr;
 }
 
 void Camera::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) {