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Fix crash when executing `CSGMesh3D.set_mesh` with headless Godot

Haoyu Qiu 3 years ago
parent
commit
52f290ae4d
1 changed files with 1 additions and 0 deletions
  1. 1 0
      servers/rendering/dummy/storage/mesh_storage.h

+ 1 - 0
servers/rendering/dummy/storage/mesh_storage.h

@@ -81,6 +81,7 @@ public:
 		s->vertex_count = p_surface.vertex_count;
 		s->index_data = p_surface.index_data;
 		s->index_count = p_surface.index_count;
+		s->skin_data = p_surface.skin_data;
 	}
 
 	virtual int mesh_get_blend_shape_count(RID p_mesh) const override { return 0; }