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@@ -358,7 +358,7 @@ TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const V
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terrain = p_terrain;
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}
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-Vector2i TileMap::transform_coords_layout(Vector2i p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout) {
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+Vector2i TileMap::transform_coords_layout(const Vector2i &p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout) {
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// Transform to stacked layout.
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Vector2i output = p_coords;
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if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
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@@ -1343,7 +1343,7 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
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}
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}
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-void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame, Color p_modulation, const TileData *p_tile_data_override) {
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+void TileMap::draw_tile(RID p_canvas_item, const Vector2i &p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, const Vector2i &p_atlas_coords, int p_alternative_tile, int p_frame, Color p_modulation, const TileData *p_tile_data_override) {
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ERR_FAIL_COND(!p_tile_set.is_valid());
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ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id));
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ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords));
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@@ -2187,7 +2187,7 @@ Ref<TileMapPattern> TileMap::get_pattern(int p_layer, TypedArray<Vector2i> p_coo
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return output;
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}
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-Vector2i TileMap::map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, Ref<TileMapPattern> p_pattern) {
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+Vector2i TileMap::map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref<TileMapPattern> p_pattern) {
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ERR_FAIL_COND_V(p_pattern.is_null(), Vector2i());
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ERR_FAIL_COND_V(!p_pattern->has_cell(p_coords_in_pattern), Vector2i());
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@@ -2211,7 +2211,7 @@ Vector2i TileMap::map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_
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return output;
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}
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-void TileMap::set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPattern> p_pattern) {
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+void TileMap::set_pattern(int p_layer, const Vector2i &p_position, const Ref<TileMapPattern> p_pattern) {
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ERR_FAIL_INDEX(p_layer, (int)layers.size());
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ERR_FAIL_COND(!tile_set.is_valid());
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@@ -2222,7 +2222,7 @@ void TileMap::set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPat
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}
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}
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-TileSet::TerrainsPattern TileMap::_get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, RBSet<TerrainConstraint> p_constraints, TileSet::TerrainsPattern p_current_pattern) {
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+TileSet::TerrainsPattern TileMap::_get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, const RBSet<TerrainConstraint> &p_constraints, TileSet::TerrainsPattern p_current_pattern) {
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if (!tile_set.is_valid()) {
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return TileSet::TerrainsPattern();
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}
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@@ -2235,7 +2235,7 @@ TileSet::TerrainsPattern TileMap::_get_best_terrain_pattern_for_constraints(int
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// Check the center bit constraint
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TerrainConstraint terrain_constraint = TerrainConstraint(this, p_position, terrain_pattern.get_terrain());
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- RBSet<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_constraint);
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+ const RBSet<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_constraint);
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if (in_set_constraint_element) {
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if (in_set_constraint_element->get().get_terrain() != terrain_constraint.get_terrain()) {
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score += in_set_constraint_element->get().get_priority();
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@@ -2282,7 +2282,7 @@ TileSet::TerrainsPattern TileMap::_get_best_terrain_pattern_for_constraints(int
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return min_score_pattern;
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}
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-RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_added_pattern(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const {
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+RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_added_pattern(const Vector2i &p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const {
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if (!tile_set.is_valid()) {
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return RBSet<TerrainConstraint>();
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}
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@@ -2390,7 +2390,7 @@ RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_painted
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return constraints;
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}
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-HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_constraints(int p_layer, const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> p_constraints) {
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+HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_constraints(int p_layer, const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints) {
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if (!tile_set.is_valid()) {
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return HashMap<Vector2i, TileSet::TerrainsPattern>();
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}
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@@ -3842,7 +3842,7 @@ void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) {
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}
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}
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-TypedArray<Vector2i> TileMap::get_surrounding_cells(Vector2i coords) {
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+TypedArray<Vector2i> TileMap::get_surrounding_cells(const Vector2i &coords) {
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if (!tile_set.is_valid()) {
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return TypedArray<Vector2i>();
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}
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@@ -3880,7 +3880,7 @@ TypedArray<Vector2i> TileMap::get_surrounding_cells(Vector2i coords) {
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return around;
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}
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-void TileMap::draw_cells_outline(Control *p_control, RBSet<Vector2i> p_cells, Color p_color, Transform2D p_transform) {
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+void TileMap::draw_cells_outline(Control *p_control, const RBSet<Vector2i> &p_cells, Color p_color, Transform2D p_transform) {
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if (!tile_set.is_valid()) {
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return;
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}
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