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Tweak CylinderMesh `rings` property hint to allow a value of 0

A value of 0 rings is valid and results in a non-subdivided cylinder.

Compared to the previous lowest allowed value (1), a value of 0 halves
the triangle count in any cylinder.

(cherry picked from commit a82c90ca558004a81bbdd94bf8c991a5e8eb4781)
Hugo Locurcio 4 rokov pred
rodič
commit
5359b1dcc1
1 zmenil súbory, kde vykonal 1 pridanie a 1 odobranie
  1. 1 1
      scene/resources/primitive_meshes.cpp

+ 1 - 1
scene/resources/primitive_meshes.cpp

@@ -892,7 +892,7 @@ void CylinderMesh::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "bottom_radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_bottom_radius", "get_bottom_radius");
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "bottom_radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_bottom_radius", "get_bottom_radius");
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_height", "get_height");
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_height", "get_height");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_radial_segments", "get_radial_segments");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_radial_segments", "get_radial_segments");
-	ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_rings", "get_rings");
+	ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_rings", "get_rings");
 }
 }
 
 
 void CylinderMesh::set_top_radius(const float p_radius) {
 void CylinderMesh::set_top_radius(const float p_radius) {