|
@@ -280,7 +280,7 @@ public:
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
virtual bool is_output_port_expandable(int p_port) const override;
|
|
virtual bool is_output_port_expandable(int p_port) const override;
|
|
|
|
|
|
- virtual String get_input_port_default_hint(int p_port) const override;
|
|
|
|
|
|
+ virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
|
|
|
|
|
|
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
|
|
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
|
|
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
|
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
|
@@ -392,7 +392,7 @@ public:
|
|
virtual int get_input_port_count() const override;
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
- virtual String get_input_port_default_hint(int p_port) const override;
|
|
|
|
|
|
+ virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
|
|
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
@@ -488,7 +488,7 @@ public:
|
|
virtual int get_input_port_count() const override;
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
- virtual String get_input_port_default_hint(int p_port) const override;
|
|
|
|
|
|
+ virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
|
|
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
@@ -1103,7 +1103,7 @@ public:
|
|
virtual int get_input_port_count() const override;
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
- virtual String get_input_port_default_hint(int p_port) const override;
|
|
|
|
|
|
+ virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
|
|
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
@@ -1986,7 +1986,7 @@ public:
|
|
virtual int get_input_port_count() const override;
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
- virtual String get_input_port_default_hint(int p_port) const override;
|
|
|
|
|
|
+ virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
|
|
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
@@ -2036,7 +2036,7 @@ public:
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
|
|
- virtual String get_input_port_default_hint(int p_port) const override;
|
|
|
|
|
|
+ virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
|
|
|
|
|
|
virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
|
virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
|
virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
|
virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
|
@@ -2061,7 +2061,7 @@ public:
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
|
|
- virtual String get_input_port_default_hint(int p_port) const override;
|
|
|
|
|
|
+ virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
|
|
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
|
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
|
|
@@ -2084,7 +2084,7 @@ public:
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
|
|
- virtual String get_input_port_default_hint(int p_port) const override;
|
|
|
|
|
|
+ virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
|
|
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
|
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
|
|
@@ -2107,7 +2107,7 @@ public:
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
|
|
- virtual String get_input_port_default_hint(int p_port) const override;
|
|
|
|
|
|
+ virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
|
|
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
|
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
|
|
@@ -2200,7 +2200,7 @@ public:
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
|
|
- virtual String get_input_port_default_hint(int p_port) const override;
|
|
|
|
|
|
+ virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
|
|
virtual bool is_generate_input_var(int p_port) const override;
|
|
virtual bool is_generate_input_var(int p_port) const override;
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
|