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Merge pull request #16876 from AndreaCatania/patch-1

Added forgotten infinite_inertia to bindings
Rémi Verschelde 7 年之前
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共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      scene/2d/physics_body_2d.cpp

+ 1 - 1
scene/2d/physics_body_2d.cpp

@@ -887,7 +887,7 @@ void RigidBody2D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidBody2D::set_can_sleep);
 	ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidBody2D::is_able_to_sleep);
 
-	ClassDB::bind_method(D_METHOD("test_motion", "motion", "margin", "result"), &RigidBody2D::_test_motion, DEFVAL(0.08), DEFVAL(Variant()));
+	ClassDB::bind_method(D_METHOD("test_motion", "motion", "infinite_inertia", "margin", "result"), &RigidBody2D::_test_motion, DEFVAL(true), DEFVAL(0.08), DEFVAL(Variant()));
 
 	ClassDB::bind_method(D_METHOD("_direct_state_changed"), &RigidBody2D::_direct_state_changed);
 	ClassDB::bind_method(D_METHOD("_body_enter_tree"), &RigidBody2D::_body_enter_tree);