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Fix Redundant Navigation Polygons

When adjusting the vertices of a navigation polygon, the tile editor would create a duplicate navigation polygon.  So each time you made an adjustment, another copy of the polygon would be created.

(cherry picked from commit 6c83550dfca4e38a6bb87bf12ff950ca3ab8f285)
Emmanuel Barroga 6 년 전
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53b44aacad
1개의 변경된 파일2개의 추가작업 그리고 0개의 파일을 삭제
  1. 2 0
      editor/plugins/tile_set_editor_plugin.cpp

+ 2 - 0
editor/plugins/tile_set_editor_plugin.cpp

@@ -1450,6 +1450,8 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
 										undo_redo->create_action(TTR("Edit Navigation Polygon"));
 										undo_redo->add_do_method(edited_navigation_shape.ptr(), "set_vertices", polygon);
 										undo_redo->add_undo_method(edited_navigation_shape.ptr(), "set_vertices", edited_navigation_shape->get_vertices());
+										undo_redo->add_do_method(edited_navigation_shape.ptr(), "clear_polygons");
+										undo_redo->add_undo_method(edited_navigation_shape.ptr(), "clear_polygons");
 										undo_redo->add_do_method(edited_navigation_shape.ptr(), "add_polygon", indices);
 										undo_redo->add_undo_method(edited_navigation_shape.ptr(), "add_polygon", edited_navigation_shape->get_polygon(0));
 										undo_redo->add_do_method(this, "_select_edited_shape_coord");