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@@ -247,7 +247,7 @@ class PrismMesh : public PrimitiveMesh {
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private:
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float left_to_right = 0.5;
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- Vector3 size = Vector3(2.0, 2.0, 2.0);
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+ Vector3 size = Vector3(1.0, 1.0, 1.0);
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int subdivide_w = 0;
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int subdivide_h = 0;
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int subdivide_d = 0;
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@@ -309,8 +309,8 @@ class SphereMesh : public PrimitiveMesh {
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GDCLASS(SphereMesh, PrimitiveMesh);
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private:
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- float radius = 1.0;
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- float height = 2.0;
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+ float radius = 0.5;
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+ float height = 1.0;
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int radial_segments = 64;
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int rings = 32;
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bool is_hemisphere = false;
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@@ -358,7 +358,7 @@ class TubeTrailMesh : public PrimitiveMesh {
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GDCLASS(TubeTrailMesh, PrimitiveMesh);
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private:
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- float radius = 1.0;
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+ float radius = 0.5;
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int radial_steps = 8;
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int sections = 5;
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float section_length = 0.2;
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