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Fix depth clear value for uv2 baking in compatibility renderer

wojtekpil 1 年之前
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53e68ecbd4
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      drivers/gles3/rasterizer_scene_gles3.cpp

+ 1 - 1
drivers/gles3/rasterizer_scene_gles3.cpp

@@ -3654,7 +3654,7 @@ void RasterizerSceneGLES3::_render_uv2(const PagedArray<RenderGeometryInstance *
 		glDrawBuffers(draw_buffers.size(), draw_buffers.ptr());
 
 		glClearColor(0.0, 0.0, 0.0, 0.0);
-		RasterizerGLES3::clear_depth(1.0);
+		RasterizerGLES3::clear_depth(0.0);
 		glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
 
 		uint64_t base_spec_constant = 0;