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macOS: Process first click event without requiring focus

This improves the user experience for macOS users, to be consistent with
other macOS applications. When a Godot window is not focused, and the
user clicks on the window, the event is forwarded to the receiving
control to be processed as if the window was already focused.
Stuart Carnie 4 months ago
parent
commit
544ab4ccab
1 changed files with 4 additions and 0 deletions
  1. 4 0
      platform/macos/godot_content_view.mm

+ 4 - 0
platform/macos/godot_content_view.mm

@@ -68,6 +68,10 @@
 
 @implementation GodotContentView
 
+- (BOOL)acceptsFirstMouse:(NSEvent *)event {
+	return YES;
+}
+
 - (void)setFrameSize:(NSSize)newSize {
 	DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
 	if (ds && ds->has_window(window_id)) {