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Fix inconsistent lighting in GLES2

Issue was possibily being caused by duplicating a light even when that
light was not in the render_light_instances array.
SonerSound 6 years ago
parent
commit
545bf86d39
1 changed files with 2 additions and 2 deletions
  1. 2 2
      drivers/gles2/rasterizer_scene_gles2.cpp

+ 2 - 2
drivers/gles2/rasterizer_scene_gles2.cpp

@@ -1133,8 +1133,8 @@ void RasterizerSceneGLES2::_add_geometry_with_material(RasterizerStorageGLES2::G
 
 
 				LightInstance *li = light_instance_owner.getornull(e->instance->light_instances[i]);
 				LightInstance *li = light_instance_owner.getornull(e->instance->light_instances[i]);
 
 
-				if (li->light_index >= render_light_instance_count) {
-					continue; // too many
+				if (li->light_index >= render_light_instance_count || render_light_instances[li->light_index] != li) {
+					continue; // too many or light_index did not correspond to the light instances to be rendered
 				}
 				}
 
 
 				if (copy) {
 				if (copy) {