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@@ -841,6 +841,9 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
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p_render_data->directional_light_count = directional_light_count;
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+ // Lightmaps need to be set up before _fill_render_list as it depends on them.
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+ _setup_lightmaps(p_render_data, *p_render_data->lightmaps, p_render_data->scene_data->cam_transform);
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+
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// fill our render lists early so we can find out if we use various features
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_fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR);
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render_list[RENDER_LIST_OPAQUE].sort_by_key();
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@@ -937,7 +940,6 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
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RD::get_singleton()->draw_command_begin_label("Render Setup");
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- _setup_lightmaps(p_render_data, *p_render_data->lightmaps, p_render_data->scene_data->cam_transform);
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_setup_environment(p_render_data, is_reflection_probe, screen_size, p_default_bg_color, false);
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// May have changed due to the above (light buffer enlarged, as an example).
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