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@@ -175,12 +175,9 @@ vec3 tonemap_reindhart(vec3 color,float white) {
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return ( color * ( 1.0 + ( color / ( white) ) ) ) / ( 1.0 + color );
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}
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-
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void main() {
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- ivec2 coord = ivec2(gl_FragCoord.xy);
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- vec3 color = texelFetch(source,coord,0).rgb;
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-
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+ vec4 color = textureLod(source, uv_interp, 0.0);
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#ifdef USE_AUTO_EXPOSURE
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@@ -324,5 +321,3 @@ void main() {
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frag_color=vec4(color.rgb,1.0);
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}
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-
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-
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