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@@ -32,6 +32,7 @@
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#define PARTICLE_PROCESS_MATERIAL_H
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#include "core/templates/rid.h"
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+#include "core/templates/self_list.h"
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#include "scene/resources/material.h"
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/*
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@@ -61,6 +62,9 @@ public:
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PARAM_TURB_INFLUENCE_OVER_LIFE,
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PARAM_TURB_VEL_INFLUENCE,
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PARAM_TURB_INIT_DISPLACEMENT,
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+ PARAM_RADIAL_VELOCITY,
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+ PARAM_DIRECTIONAL_VELOCITY,
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+ PARAM_SCALE_OVER_VELOCITY,
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PARAM_MAX
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};
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@@ -69,6 +73,7 @@ public:
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PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY,
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PARTICLE_FLAG_ROTATE_Y,
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PARTICLE_FLAG_DISABLE_Z,
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+ PARTICLE_FLAG_DAMPING_AS_FRICTION,
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PARTICLE_FLAG_MAX
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};
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@@ -102,35 +107,37 @@ public:
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};
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private:
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- union MaterialKey {
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- // The bit size of the struct must be kept below or equal to 32 bits.
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+ struct MaterialKey {
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+ // The bit size of the struct must be kept below or equal to 64 bits.
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// Consider this when extending ParticleFlags, EmissionShape, or SubEmitterMode.
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- struct {
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- uint32_t texture_mask : 16;
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- uint32_t texture_color : 1;
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- uint32_t particle_flags : 4;
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- uint32_t emission_shape : 3;
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- uint32_t invalid_key : 1;
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- uint32_t has_emission_color : 1;
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- uint32_t sub_emitter : 2;
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- uint32_t attractor_enabled : 1;
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- uint32_t collision_mode : 2;
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- uint32_t collision_scale : 1;
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- uint32_t turbulence_enabled : 1;
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- };
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-
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- uint64_t key = 0;
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+ uint64_t texture_mask : PARAM_MAX;
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+ uint64_t texture_color : 1;
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+ uint64_t particle_flags : PARTICLE_FLAG_MAX - 1;
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+ uint64_t emission_shape : 3;
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+ uint64_t invalid_key : 1;
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+ uint64_t has_emission_color : 1;
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+ uint64_t sub_emitter : 2;
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+ uint64_t attractor_enabled : 1;
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+ uint64_t collision_mode : 2;
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+ uint64_t collision_scale : 1;
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+ uint64_t turbulence_enabled : 1;
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+ uint64_t limiter_curve : 1;
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+ uint64_t alpha_curve : 1;
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+ uint64_t emission_curve : 1;
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+ uint64_t has_initial_ramp : 1;
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+
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+ MaterialKey() {
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+ memset(this, 0, sizeof(MaterialKey));
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+ }
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static uint32_t hash(const MaterialKey &p_key) {
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- return hash_murmur3_one_32(p_key.key);
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+ return hash_djb2_buffer((const uint8_t *)&p_key, sizeof(MaterialKey));
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}
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-
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bool operator==(const MaterialKey &p_key) const {
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- return key == p_key.key;
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+ return memcmp(this, &p_key, sizeof(MaterialKey)) == 0;
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}
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-
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bool operator<(const MaterialKey &p_key) const {
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- return key < p_key.key;
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+ return memcmp(this, &p_key, sizeof(MaterialKey)) < 0;
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}
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};
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@@ -145,17 +152,6 @@ private:
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_FORCE_INLINE_ MaterialKey _compute_key() const {
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MaterialKey mk;
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- mk.key = 0;
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- for (int i = 0; i < PARAM_MAX; i++) {
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- if (tex_parameters[i].is_valid()) {
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- mk.texture_mask |= (1 << i);
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- }
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- }
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- for (int i = 0; i < PARTICLE_FLAG_MAX; i++) {
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- if (particle_flags[i]) {
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- mk.particle_flags |= (1 << i);
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- }
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- }
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mk.texture_color = color_ramp.is_valid() ? 1 : 0;
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mk.emission_shape = emission_shape;
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@@ -165,6 +161,21 @@ private:
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mk.attractor_enabled = attractor_interaction_enabled;
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mk.collision_scale = collision_scale;
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mk.turbulence_enabled = turbulence_enabled;
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+ mk.limiter_curve = velocity_limit_curve.is_valid() ? 1 : 0;
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+ mk.alpha_curve = alpha_curve.is_valid() ? 1 : 0;
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+ mk.emission_curve = emission_curve.is_valid() ? 1 : 0;
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+ mk.has_initial_ramp = color_initial_ramp.is_valid() ? 1 : 0;
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+
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+ for (int i = 0; i < PARAM_MAX; i++) {
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+ if (tex_parameters[i].is_valid()) {
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+ mk.texture_mask |= ((uint64_t)1 << i);
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+ }
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+ }
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+ for (int i = 0; i < PARTICLE_FLAG_MAX; i++) {
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+ if (particle_flags[i]) {
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+ mk.particle_flags |= ((uint64_t)1 << i);
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+ }
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+ }
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return mk;
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}
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@@ -180,44 +191,59 @@ private:
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StringName initial_angle_min;
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StringName angular_velocity_min;
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StringName orbit_velocity_min;
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+ StringName radial_velocity_min;
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StringName linear_accel_min;
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StringName radial_accel_min;
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StringName tangent_accel_min;
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StringName damping_min;
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StringName scale_min;
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+ StringName scale_over_velocity_min;
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StringName hue_variation_min;
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StringName anim_speed_min;
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StringName anim_offset_min;
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+ StringName directional_velocity_min;
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StringName initial_linear_velocity_max;
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StringName initial_angle_max;
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StringName angular_velocity_max;
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StringName orbit_velocity_max;
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+ StringName radial_velocity_max;
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StringName linear_accel_max;
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StringName radial_accel_max;
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StringName tangent_accel_max;
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StringName damping_max;
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StringName scale_max;
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+ StringName scale_over_velocity_max;
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StringName hue_variation_max;
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StringName anim_speed_max;
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StringName anim_offset_max;
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+ StringName directional_velocity_max;
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StringName angle_texture;
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StringName angular_velocity_texture;
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StringName orbit_velocity_texture;
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+ StringName radial_velocity_texture;
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StringName linear_accel_texture;
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StringName radial_accel_texture;
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StringName tangent_accel_texture;
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StringName damping_texture;
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StringName scale_texture;
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+ StringName scale_over_velocity_texture;
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StringName hue_variation_texture;
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StringName anim_speed_texture;
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StringName anim_offset_texture;
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+ StringName velocity_limiter_texture;
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+ StringName directional_velocity_texture;
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StringName color;
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StringName color_ramp;
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+ StringName alpha_ramp;
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+ StringName emission_ramp;
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StringName color_initial_ramp;
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+ StringName velocity_limit_curve;
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+ StringName velocity_pivot;
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+
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StringName emission_sphere_radius;
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StringName emission_box_extents;
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StringName emission_texture_point_count;
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@@ -228,6 +254,8 @@ private:
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StringName emission_ring_height;
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StringName emission_ring_radius;
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StringName emission_ring_inner_radius;
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+ StringName emission_shape_offset;
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+ StringName emission_shape_scale;
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StringName turbulence_enabled;
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StringName turbulence_noise_strength;
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@@ -241,6 +269,7 @@ private:
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StringName turbulence_initial_displacement_max;
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StringName gravity;
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+ StringName inherit_emitter_velocity_ratio;
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StringName lifetime_randomness;
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@@ -272,7 +301,13 @@ private:
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Ref<Texture2D> tex_parameters[PARAM_MAX];
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Color color;
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Ref<Texture2D> color_ramp;
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+ Ref<Texture2D> alpha_curve;
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+ Ref<Texture2D> emission_curve;
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Ref<Texture2D> color_initial_ramp;
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+ Ref<Texture2D> velocity_limit_curve;
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+
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+ bool directional_velocity_global = false;
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+ Vector3 velocity_pivot;
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bool particle_flags[PARTICLE_FLAG_MAX];
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@@ -287,6 +322,8 @@ private:
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real_t emission_ring_radius = 0.0f;
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real_t emission_ring_inner_radius = 0.0f;
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int emission_point_count = 1;
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+ Vector3 emission_shape_offset;
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+ Vector3 emission_shape_scale;
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bool anim_loop = false;
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@@ -300,6 +337,7 @@ private:
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Vector3 gravity;
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double lifetime_randomness = 0.0;
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+ double inherit_emitter_velocity_ratio = 0.0;
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SubEmitterMode sub_emitter_mode;
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double sub_emitter_frequency = 0.0;
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@@ -328,6 +366,9 @@ public:
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void set_flatness(float p_flatness);
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float get_flatness() const;
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+ void set_velocity_pivot(const Vector3 &p_pivot);
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+ Vector3 get_velocity_pivot();
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+
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void set_param_min(Parameter p_param, float p_value);
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float get_param_min(Parameter p_param) const;
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@@ -337,6 +378,11 @@ public:
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void set_param_texture(Parameter p_param, const Ref<Texture2D> &p_texture);
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Ref<Texture2D> get_param_texture(Parameter p_param) const;
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+ void set_velocity_limit_curve(const Ref<Texture2D> &p_texture);
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+ Ref<Texture2D> get_velocity_limit_curve() const;
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+
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+ void set_alpha_curve(const Ref<Texture2D> &p_texture);
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+ Ref<Texture2D> get_alpha_curve() const;
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void set_color(const Color &p_color);
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Color get_color() const;
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@@ -346,6 +392,9 @@ public:
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void set_color_initial_ramp(const Ref<Texture2D> &p_texture);
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Ref<Texture2D> get_color_initial_ramp() const;
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+ void set_emission_curve(const Ref<Texture2D> &p_texture);
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+ Ref<Texture2D> get_emission_curve() const;
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+
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void set_particle_flag(ParticleFlags p_particle_flag, bool p_enable);
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bool get_particle_flag(ParticleFlags p_particle_flag) const;
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@@ -391,6 +440,9 @@ public:
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void set_lifetime_randomness(double p_lifetime);
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double get_lifetime_randomness() const;
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+ void set_inherit_velocity_ratio(double p_ratio);
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+ double get_inherit_velocity_ratio();
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+
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void set_attractor_interaction_enabled(bool p_enable);
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bool is_attractor_interaction_enabled() const;
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@@ -425,6 +477,12 @@ public:
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void set_sub_emitter_keep_velocity(bool p_enable);
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bool get_sub_emitter_keep_velocity() const;
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+ void set_emission_shape_offset(const Vector3 &p_emission_shape_offset);
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+ Vector3 get_emission_shape_offset() const;
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+
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+ void set_emission_shape_scale(const Vector3 &p_emission_shape_scale);
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+ Vector3 get_emission_shape_scale() const;
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+
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virtual RID get_shader_rid() const override;
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virtual Shader::Mode get_shader_mode() const override;
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